JarlFrank
I like Thief THIS much
I haven't gotten to 6-8 yet.
Wizardry 6-8 are fucking awesome!
If you play 8, do use WizFast for it though because ugh, those walking animations really draw out the combat.
I haven't gotten to 6-8 yet.
Don't do it, bro.from the maybe decent ones (M&M NES)
that pretty much nails it.Would it be accurate to say that later Wizardry games got away from knotty dungeons and focused more on exploration? I haven't gotten to 6-8 yet.
I haven't played Eye of the Beholder in a long time, I just remember it being randomly generated. I played the Amiga version if it made a difference.
Yes, I should even have an AppleWin-compatible HDD image somewhere. Let me check... Here it is: http://www.mediafire.com/download/mjdw6axp8v8ha3s/silvern_castle_9.5.1_autoboot.hdvSilvern Castle seems to be an improvement over the old Wizardry I-IV games and I've wanted to play this game for a while now, but getting it to run on an Apple 2 emulator has been a pain and has prevented me from doing so, so far. Definitely worth checking this out though if you can manage to get it set up properly with an Apple emulator. Perhaps someone more familiar with setting up an Apple 2 emulator could assist further? Maybe [B]Crooked-bee[/B]?
It's at least worth a view.
http://finkjsc.a2hq.com/silverncastle/
It's a hard disk drive image, do not load it into the floppy slot. Instructions: Run AppleWin -> Press F8 for options -> In the Disk tab, Enable hard disk controller in slot 7 -> Select HDD 1 -> Select the image you've downloaded -> exit the options, run the game. (If this doesn't work for you, just follow the instructions on the website.)
It's good - and I do recommend it - but I wouldn't call it an "improvement", since the character system is different and from what I remember it has some really bullshit design decisions meant to artifically pad out the play time, like the xp requirements for non-humans (or something to that extent, I can't recall exactly).
The EOB gameboy advance version could have been a really great game... You travel around in 1st person view through the dungeon and switch to gold-box-like turn based combat for battles. Sounds great right?, but battles are so cramped that there is hardly any room to maneuver and your characters often get in the way of each other. A bit more breathing room would have been nice. It's alright, but the DOS, Amiga versions etc are much better. Neat thing though about the GBA version is that it also fits into a Nintendo DS so I can play both this and Dark Spire on the go....Incidentally, Eye of the Beholder on Gameboy Advance is supposedly an entirely different game from the PC/SNES one, I don't suppose any of you know anything about that?...
Would it be accurate to say that later Wizardry games got away from knotty dungeons and focused more on exploration?
He may have been talking about Dungeon Hack.Randomly generated dungeons blow. I hated Eye of the Beholder. It felt empty, generic and soulless.
Wat ? EOB isn't randomly generated..
I always thought of the overworld in Wiz7 as just another (giant) dungeon - it largely worked the same way. Less so in Wiz8.
I already got MM1-6 from gog, so I wouldn't. It's got some seriously catchy music, though.Don't do it, bro.
I've got 6-8 through Steam, it's just a matter of getting around to them. I'm working on the SNES versions of 1 and 5 atm. The funny thing is they have this rep of being totally archaic and unplayable games, but working through them in wireframe mode with a tablet and a notebook of graph paper is the most fun I've had with a video game in a while.Wizardry 6-8 are fucking awesome!
If you play 8, do use WizFast for it though because ugh, those walking animations really draw out the combat.
Fate: the Gates of Dawn! It is pretty awesome, with a lot of interconnections, sub-levels, hidden sections and plain odd stuff. Good luck completing the first dungeon, though, because it is larger and more complicated than some full games.
To get an idea, here is the first city you enter:
The dungeon is six (or seven?) levels deep, each of which is roughly this size, but more complex due to the whole 3d thing.
Looks pretty cool. Not sure how far this dungeon goes off in the eastern direction as the map seems not fully complete. Generally, I like when games have dungeons that can fit their levels on to one 8 by 11 page of graphing paper. When it starts to get into the 2nd and 3rd page of the same dungeon level, I start losing interest unless there are fewer levels to the dungeon.
Yes, I should even have an AppleWin-compatible HDD image somewhere. Let me check... Here it is: http://www.mediafire.com/download/mjdw6axp8v8ha3s/silvern_castle_9.5.1_autoboot.hdv
It's a hard disk drive image, do not load it into the floppy slot. Instructions: Run AppleWin -> Press F8 for options -> In the Disk tab, Enable hard disk controller in slot 7 -> Select HDD 1 -> Select the image you've downloaded -> exit the options, run the game. (If this doesn't work for you, just follow the instructions on the website.)
It's good - and I do recommend it - but I wouldn't call it an "improvement", since the character system is different and from what I remember it has some really bullshit design decisions meant to artifically pad out the play time, like the xp requirements for non-humans (or something to that extent, I can't recall exactly).
I'm about to play Silvern Castle myself.
The HDD image you posted worked swimmingly, so with technical problems out of the way it's over to RTFM.
I see there is a toggle to reduce XP needed to advance past lvl 9, and to reduce the non-humans penalty from 4X to 2X. Do you recommend doing so?
Also, how is the level design? Is each level self contained, or is the dungeon more 3D like CSB?
Does the auto-map ruin the mapping challenge, by showing secret doors?
Definitely yes to reducing the non-human exp penalty, imho.
Hey Crooked Bee, which key do you use for the Options/Close Apple key in Silvern Castle? I'm trying to cast a Reverse spell. Alt-Gr is supposed to work, bit doesn't. Regular Alt works for the Open Apple key, though.