Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,038
Yeah, an idea I had a while back was to create rival parties or PC's that are pretty much your equals
Hmm, I like the way it sounds. I never thought about this angle before, but I can already see the possibilities. Say, if there are 4 or 5 factions trying to:
A - reach a final goal
B - do it before anybody else does
C - play against other faction by creating obstacles, framing, killing, siding with one faction against the others and switching sides, sabotaging their quests, etc.
Great idea, He Who Walks with the Snails. One of the CRPG problems is that you are the only dynamic force in a game universe. The rest is static, patiently waiting for you. (I was replaying F2 recently, did the quest to find the weakness in the little warehouse in Den, they told me that there is a party tonight, then i went to Vault City, returned 2 months later, and reported that there is a party "tonight" ). Even if there is a force attempting to keep you from completing a quest, it is a part of the quest.
If it was possible to introduce even one opposing force constantly trying to get you, that would be awesome. I'm not talking about technical miracle, simple scripting should do.
Say, you arrive to a city and start looking for a person you've been told to find. An opposing force (OP) does not know who or what you are after, but if you start asking every passerby (more then 5 people), the OP would know and would try to stop you. After the OP knows, you have 2 hours (game time) to find the contact. After that, he's sleeping with the fishes or sent to 2-weeks errand slowing you down.
I know that many people are opposed to time limits, but as long as it reasonable, it should be fine. I have never had a problem with F1 time limit, but I sure as hell felt the lack of urgency in F2.