KateMicucci
Arcane
- Joined
- Sep 2, 2017
- Messages
- 1,676
The rules for character creation, stats, equipment, magic, movement, etc. are all necessary for the combat to function. Even in a game like Axis and Allies, the chapter on "combat" is only 3 pages in a 32 page rulebook.If we're talking any edition of D&D, most of the rules are combat-related and the rules for anything else are pretty sparse.
What the fuck are you going on about? In AD&D 2E combat takes up one chapter in the DMG and PHB. The page count in the PHB is 23 out of 311 while in the DMG it's 37 out of 248. That works out to be 7% of the PHB total pages and 14% of the DMG. That's just the combat chapter by the way.
Here's what I'm saying though: what if we just had one player control all the Axis? Ok, and now what if that one player can unilaterally change the rules of the game whenever he wants? Fudge die rolls, add or take away pieces, or even turn the game into an alternate history story with roleplaying. The game is no longer competitive at that point. A lot of people could have fun with Axis and Allies as an alternate history roleplaying game, sure, but it's still a completely different thing.