Sankarihauta
Prospernaut
- Joined
- Jan 22, 2012
- Messages
- 322
A Function has an output for every input, never different outputs for the same input.
Dialog choices which are vague give a single less vague response for each one. Where response is what your character seemingly says to the other entity.
Now men. There's a potential for a feature here. If you're going to make your choices vague, then higher quantities of less vague things could be triggered to be said per selection.
Unfortunately you get pretty much always the same dialog line(s).
Dialog choices which are vague give a single less vague response for each one. Where response is what your character seemingly says to the other entity.
Now men. There's a potential for a feature here. If you're going to make your choices vague, then higher quantities of less vague things could be triggered to be said per selection.
Unfortunately you get pretty much always the same dialog line(s).