crpgnut
Augur
Pirating happens and no company nor government can stop it. Companies ACTIVELY encourage pirating by not selling legal copies of their old product. Even if it's not highly profitable, it would be wise to keep old product available, especially in ongoing series such as TES. Gamers are going to want to go back and play earlier games in the series just to see where the roots of a particular game started.
In the case of Daggerfall specifically, Bethesda would make money on this title still if they so desired. It is beloved. It might have been the buggiest game I have ever played, but it introduced elements to crpgs that still haven't been matched to this day.
If Bethesda rewrote the loader so that Daggerfall would run on XP and redid the graphics it might sell a million copies. Morrowind, nor it seems Oblivion, can touch the complexity and depth of Daggerfall.
To be honest, I sometimes feel like the current Bethesda crew is justifiably jealous of Daggerfall. It set a bar so high and they can't come close to attaining its heights. Why? Because Todd and the suits are so focused on the technology (eye-candy) that they won't sacrifice it for deeper gameplay. You can't render 500 NPCs in a city with a high definition 3D engine, it'd crash the fastest computer made. A sacrifice has to be made. Either we sacrifice depth (Daggerfall) or eye candy (Morrowind). Eye candy sells so depth is thrown out the door. I can't argue with their decision either, from a business standpoint.
How far back graphically would you have to go to just remake Daggerfall? My guess is Might and Magic VIII's level of graphics. With the power of today's processors, MMVIII could render 500 NPCs in a city and have very large numbers of buildings in each, etc. Who would pay $60 for it? Nobody.
In the case of Daggerfall specifically, Bethesda would make money on this title still if they so desired. It is beloved. It might have been the buggiest game I have ever played, but it introduced elements to crpgs that still haven't been matched to this day.
If Bethesda rewrote the loader so that Daggerfall would run on XP and redid the graphics it might sell a million copies. Morrowind, nor it seems Oblivion, can touch the complexity and depth of Daggerfall.
To be honest, I sometimes feel like the current Bethesda crew is justifiably jealous of Daggerfall. It set a bar so high and they can't come close to attaining its heights. Why? Because Todd and the suits are so focused on the technology (eye-candy) that they won't sacrifice it for deeper gameplay. You can't render 500 NPCs in a city with a high definition 3D engine, it'd crash the fastest computer made. A sacrifice has to be made. Either we sacrifice depth (Daggerfall) or eye candy (Morrowind). Eye candy sells so depth is thrown out the door. I can't argue with their decision either, from a business standpoint.
How far back graphically would you have to go to just remake Daggerfall? My guess is Might and Magic VIII's level of graphics. With the power of today's processors, MMVIII could render 500 NPCs in a city and have very large numbers of buildings in each, etc. Who would pay $60 for it? Nobody.