Rasputin said:
Phage said:
The video definitely wasn't about difficulty. He does come off as psuedo-intellectual and preachy, but he does raise some valid points.
As for the actual question - I think one of the reasons why games seem easier now is that we've played them for years now.
MetalCraze said:
"The depth can be in a form of choosing a perfect pokemon team" - stopped watching this shit right there
www.smogon.com seriously, pokemon has more depth than 90% of games out there.
If so, then Asian MMO grinders also counts. And WOW then is 99% deeper than other games.
Seriously, it is only grind, grind and grind. And right team? Really? Just grind you pokemon furiously and you will wipe them out.
I admit I played one version (I think it was red) long ago, and I understood it was shit after some while.
It doesn't matter if Nintendo maked it, random encounters were too much.
So. I'm guessing you literally didn't read anything on that site, right?
Here's a bit of a rundown. "Competitive Pokemon" (I know, laugh it up, but listen anyways) is pretty damn strategic minus the occasional critical hit.
All competitive games are played on simulators or over WiFi where all the pokemon are the same level. So no, you cannot just "grind" into competitive. All the high powered legendary pokemon are banned, as are a couple really strong ones. Retarded completely luck based moves like double team, are banned.
What matters is (and this is an extremely stripped down explanation)
- The composition of your team (too much of one weakness will lead to an easy defeat. having too many frail pokemon is bad. having no strong sweepers is hard to win with, etc)
- the EV allocation on your pokemon (pokemon gain effort points based on the enemies they defeat. By selective battling you can train certain stats to be higher. For example, speed and attack for a sweeper pokemon, or HP for a defensive tank.)
- Pokemon Natures, based on the nature of your pokemon it gains 10% more in one stat and loses 10% in another. Important to make the right sacrifice.
- Movesets. This is crucial. If you go into a battle with your herpderp charizard that has 4 fire moves, he's fucking useless. You need sweepers with variety who can potentially set up, walls that can stop a sweep, recover and provide support... etc.
- Items. This is also bigger than you'd think. There are certain items that will boost a pokemon's speed or attack/sp. attack stat but restrict it to using one move. There are items that power up your attacks for the cost of health. There are items that simply restore health. Having the right items is crucial.
- Breeding. This is only important for people who don't play on simulators and refuse to hack competitively viable pokemon into their games (aka. aspies). Each pokemon gets a value between 1-31 added to each of its stats, these are called IVs. Certain IVs are passed down from parent to child pokemon, so in order to "legitimately" create a perfect monster, you also have to breed the fuck out of it, or get really lucky.
There is of course a large amount of strategy within the battle itself. Do you send out your sweeper first? Do you put up a wall? Do you switch into a ghost thinking your opponent is going to use a fighting/normal move... etc.
Like I said. This is the basic explanation. Looks like this kiddie nintendo game blows most games completely out the water for strategic depth.
Btw - if anyone truly thinks this is kiddie shit, I dare you to grind, grind, grind, and right team and try to beat anyone worth their salt.
Edit: Here is a competitive analysis of a pokemon for those who don't want to go searching
http://www.smogon.com/dp/pokemon/tentacruel