You didn't just say that. This is going to be as fun as the time someone said role-playing in Oblivion was better than in Baldur's Gate.
I didn't say it was good; I said it was better, and good does not equal better. And believe me, I don't have anymore love for the NWNOC than most other Codex posters.
As far as Oblivion...well, .0001 > 0, so I'm not gonna say Oblivion has more role playing than Baldur's Gate, but that's not really impressive.
Also, there's not much to do in BG other than stab stuff or blast stuff with magic.
Talk? Sneak? Party interaction?
How often was stealth a viable quest solution as opposed to a means to make stabbing more powerful? Likewise, talking was often a prelude to combat(either being to go beat somebody up or villain exposition). As for party interaction? Well, .0001 > 0, but 0 > -1. I don't think there's ever been a worse NPC in an RPG than Aerie, but Mazzy, Minsc, and the turnip guy come pretty close(well also Bastila and Mission...and, well, let's just accept Bioware kinda sucks at writing characters). I'd take the silent Ian and Dogmeat over the note repeated ad infinitum of Minsc and the gnome, or the cloyingly pathetic Aerie.
attempted to have some moral ambiguity and depth
Gargoyles....yes. Guardian and crew....not so much.
And Blackthorne. The Guardian did fall into the trap of evil for the sake of evil, but I enjoyed Ultima VII's exposition a lot more than Baldur's Gate. Subjective, I guess, so I'll let it go.
And frankly, I'd take the silent NPCs of Fallout and BG1 over the catchphrase spewing one note jokes or the creepy, co-dependent "romances" of BG2.
Really now? I'd take a party of NPCs who actually do stuff based on my actions and the group makeup over a bunch of automatons made only to kill or be cuddly, loveable killing machines.
As already stated, absence is preferable to shitty.
Welcome to the land of subjectiveness. And I think Shadows of Amn broke the whole generic fantasy stuff with the clones and all that jazz.
A glimmer of something interesting, but how extensively was that carried throughout the setting. There was some kinda interesting stuff in Baldur's Gate, but it never really panned out...for me at least, since we're in subjective land. Like little piles of diamond...well, quartz, in a heap of shit.
pretty damn interesting puzzles that went beyond "solve the riddle" or "read the journal"
A little too far beyond if you ask me. Wizardry 4 comes to mind.
I'd blame this on AD&D, which was clunky and boring and terrible,
I'd blame it on lax design seeing as AD&D was pretty freeform and you could switch out a lot of stuff very easily. Heck, the books even provided ideas if I recall right.
To be honest, my D&D experience is limited to cRPGS, so I'll take your word for it.
There are a lot more times than that dialogue can pay off, in both games.
Examples, please?
After all that nastiness though, I'll say that even though I'm not a huge fan of his work, David Gaider stands out as a pretty stand-up guy. I never played Ascension since trudging through BG once was enough, but the fact he took his own time to make it after the game had been released shows a commitment to his customer base and his work that's pretty much unheard of in the industry. Goes to show, it's not personal, it's videogames.