makashimaster2
Barely Literate
- Joined
- Jan 26, 2021
- Messages
- 1
while a good amount of fair points are made to this game I do think you are unfair to it in some areas. this is mostly about the characters because I have not played the game in a while.
most of the companions have little impact on the main storyline but that is no reason to get rid of them. they still provide depth and interest to the game and the game is better for having them.
Jolee is kind of your mentor throughout the game. his stories offer a timeless perspective and make you think about the ways of the Jedi.
Juhani is kind of boring after Dantooine but is not awful by any standards.
also, they are two completely different characters, how the hell would you combine them?
did you forget about Zaalbars storyline on Kashyyyk? and the missions storyline on Tatooine? I like their storylines and they add to the star wars feel. what else do you want?
again combining them into Ban makes no sense because she has nothing in common with either of them.
As far as i know, Carth does not have PTSD. he has trust issues.
Bastila and Anakin are very different characters. Bastila followed the Jedi code and made a bad relationship with her parents while Anakin was an orphan who was reckless to a fault.
They do echo each other but that is the point. KOTOR still does its own thing and echoes the original trilogy but is much more creative and in-depth about it.
Malak is kind of a weak villain but i think that actually kind of works because of one reason.
he took your place.
Malak is a weak ass brute who stole your position and all your hard work. the fact he is kind of a mustache-twirling idiot kind of works because he took your place. it feels personal that he is doing a worse job than you and stabbed you in the back. are you really going to let this impatient asshole take all your stuff and do it worse. no you do not. there is also the fact you are entirely responsible for his fall to the dark side. he is a brutish bastard but he is your brutish bastard
KOTOR is a good game that got many people into RPGs. it was also one of the forerunners of the classic Bioware RPGs. Of course, it has problems but it truly left its mark on the RPG industry. its stories parallel's the films but it does it in its own way. it adds depth to the Jedi and the Sith and adds a lot of smaller stories that are completely their own. it is clunky and has some major problems but overall its a great RPG.
If you played it a million times it must be doing something right. however I believe if you play something for too long you will burn out on it and as you grow your tastes change. it might just not be for you anymore and that is fine.
I still love Kotor for how it expanded on the star wars universe and added an epic story that reminded me of the original trilogy but still did its own thing. I actually might replay it with your review in mind and see how it holds up to scrutiny. i shall see if you have a point or two.
most of the companions have little impact on the main storyline but that is no reason to get rid of them. they still provide depth and interest to the game and the game is better for having them.
Jolee is kind of your mentor throughout the game. his stories offer a timeless perspective and make you think about the ways of the Jedi.
Juhani is kind of boring after Dantooine but is not awful by any standards.
also, they are two completely different characters, how the hell would you combine them?
did you forget about Zaalbars storyline on Kashyyyk? and the missions storyline on Tatooine? I like their storylines and they add to the star wars feel. what else do you want?
again combining them into Ban makes no sense because she has nothing in common with either of them.
As far as i know, Carth does not have PTSD. he has trust issues.
Bastila and Anakin are very different characters. Bastila followed the Jedi code and made a bad relationship with her parents while Anakin was an orphan who was reckless to a fault.
They do echo each other but that is the point. KOTOR still does its own thing and echoes the original trilogy but is much more creative and in-depth about it.
Malak is kind of a weak villain but i think that actually kind of works because of one reason.
he took your place.
Malak is a weak ass brute who stole your position and all your hard work. the fact he is kind of a mustache-twirling idiot kind of works because he took your place. it feels personal that he is doing a worse job than you and stabbed you in the back. are you really going to let this impatient asshole take all your stuff and do it worse. no you do not. there is also the fact you are entirely responsible for his fall to the dark side. he is a brutish bastard but he is your brutish bastard
KOTOR is a good game that got many people into RPGs. it was also one of the forerunners of the classic Bioware RPGs. Of course, it has problems but it truly left its mark on the RPG industry. its stories parallel's the films but it does it in its own way. it adds depth to the Jedi and the Sith and adds a lot of smaller stories that are completely their own. it is clunky and has some major problems but overall its a great RPG.
If you played it a million times it must be doing something right. however I believe if you play something for too long you will burn out on it and as you grow your tastes change. it might just not be for you anymore and that is fine.
I still love Kotor for how it expanded on the star wars universe and added an epic story that reminded me of the original trilogy but still did its own thing. I actually might replay it with your review in mind and see how it holds up to scrutiny. i shall see if you have a point or two.