rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
absolutely disgustingJust reload until you succeed
absolutely disgustingJust reload until you succeed
Games basically gice you two options:
Invest in pickpocket skill
Get caught anyway
Entire town trying to kill you now
Just reload until you succeed
OR
Put zero points into pickpocketing
Never miss it at all
Not sure, I'd rather be a pirate myself.Why is Thief a class/profession in many RPG's?
That's because Kingdom Come limits how many saves you can make. It's a waste to use up a Savior Schnapp on a pickpocketing attempt, so you're more likely to roll with the punches. In most games, pickpocketing is just another casualty of savescumming.I really enjoyed how pickpocketing worked in Kingdom Come. It's the only RPG I can remember playing where I was spending a fair amount of time dabbling in pickpocketing. Usually, that skill is hard pass for me in games, but in that game it was really enjoyable.
Probably influenced by Fritz Lieber's The Gray Mouser character. Gygax was a fan.Why is Thief a class/profession in many RPG's?
Wasn't so in Dragon Age. People would just do a funny little angry animation if you got caught. And this also activated extra random encounters where kill parties would ambush you and make you pay. So getting caught was better - you unlocked extra content, earned even more xp and loot.Entire town trying to kill you now
In general Kingdom Come: Deliverence did many things right. I liked making potions, for example, but you if you didn't you could dedicate a skill to automatically create a potion. The only downside of this was that auto-brewing gave you fewer potions out of the same number of ingredients. I found ALL thief-related skills (stealth, pickpocketing and lockpicking) to be useful in Kingdom Come: Deliverence. To make it even better, using black cloth and no clinking armour also helped your sneaking skill. As LarryTyphoid said, limited saving made illegal activities (not just pickpocketing, but also picking locks in the open) an adrenaline-pumping exercise, because it wasn't worth wasting your time going back in time to try again most of the time.That's because Kingdom Come limits how many saves you can make. It's a waste to use up a Savior Schnapp on a pickpocketing attempt, so you're more likely to roll with the punches. In most games, pickpocketing is just another casualty of savescumming.I really enjoyed how pickpocketing worked in Kingdom Come. It's the only RPG I can remember playing where I was spending a fair amount of time dabbling in pickpocketing. Usually, that skill is hard pass for me in games, but in that game it was really enjoyable.
Because you need someone who's good at scouting, noticing details, disarming (or arming) traps and occasionally opening a chest that doesn't belong to you.Why is Thief a class/profession in many RPG's?
Because pen and paper RPGs had them, and they could do it well. The DM wouldn't just be like "lol, the entire town turns hostile and starts chasing you down", if you failed you would get someone chasing after you, and maybe get thrown in jail. But if you got away, everything would be okay, and maybe the guy you stole from would recognize you later. Meanwhile the digital DM can't do something that intelligent, so everyone in town turns hostile and tries to kill you. If the game is slightly more intelligent the guards will run up to you and let you pay gold to avoid getting torn limb from limb, or maybe just throw you in jail if you get caught.
This is the solution then. I noticed playing on Iron Man makes me not even consider doing pickpocket because I will ruin my game or just die. Limited saves might be the sweet spot.That's because Kingdom Come limits how many saves you can make. It's a waste to use up a Savior Schnapp on a pickpocketing attempt, so you're more likely to roll with the punches. In most games, pickpocketing is just another casualty of savescumming.I really enjoyed how pickpocketing worked in Kingdom Come. It's the only RPG I can remember playing where I was spending a fair amount of time dabbling in pickpocketing. Usually, that skill is hard pass for me in games, but in that game it was really enjoyable.
It all depends on how the game is made. You could come up with some very detailed reactions, but doing something like this for things that aren't main focus of the game is going to eat resources that are needed elsewhere.Meanwhile the digital DM can't do something that intelligent, so everyone in town turns hostile and tries to kill you. If the game is slightly more intelligent the guards will run up to you and let you pay gold to avoid getting torn limb from limb, or maybe just throw you in jail if you get caught.
High Interfacing turns you into a kleptomaniac. Similarly to how having high Electrochemistry turns you into an addict. I think some people on the Codex really missed this aspect of the game. If they even played it, that is.I think Disco Elysium should have innovated pickpocket since it did not do much else.
Worth trying eventually I suppose.High Interfacing turns you into a kleptomaniac. Similarly to how having high Electrochemistry turns you into an addict. I think some people on the Codex really missed this aspect of the game. If they even played it, that is.I think Disco Elysium should have innovated pickpocket since it did not do much else.
The best thing about Pickpocketing is that it's the only way to get certain dice for Farkle, and even in a game where the economy is broken by the availability of high-end gear, swindling stupid peasants out of their gold never gets old.In general Kingdom Come: Deliverence did many things right. I liked making potions, for example, but you if you didn't you could dedicate a skill to automatically create a potion. The only downside of this was that auto-brewing gave you fewer potions out of the same number of ingredients. I found ALL thief-related skills (stealth, pickpocketing and lockpicking) to be useful in Kingdom Come: Deliverence. To make it even better, using black cloth and no clinking armour also helped your sneaking skill. As LarryTyphoid said, limited saving made illegal activities (not just pickpocketing, but also picking locks in the open) an adrenaline-pumping exercise, because it wasn't worth wasting your time going back in time to try again most of the time.That's because Kingdom Come limits how many saves you can make. It's a waste to use up a Savior Schnapp on a pickpocketing attempt, so you're more likely to roll with the punches. In most games, pickpocketing is just another casualty of savescumming.I really enjoyed how pickpocketing worked in Kingdom Come. It's the only RPG I can remember playing where I was spending a fair amount of time dabbling in pickpocketing. Usually, that skill is hard pass for me in games, but in that game it was really enjoyable.
Ammo for this thing is quite plentiful in the game. But yeah,one must have tagged Big Guns and have some skill investment to probably offset the Strength penalty for wielding it.Sure but can you use it?
To make the game more inclusive towards black playersWhy is Thief a class/profession in many RPG's?
To make the game more inclusive towards black playersWhy is Thief a class/profession in many RPG's?