SymbolicFrank
Magister
- Joined
- Mar 24, 2010
- Messages
- 1,668
I still play F:NV and even Skyrim, because of the mods.
But, that mostly only works if you add the mods one-by-one, and play for a while in-between. Because, the game simply crashes if there is any conflict. The only way to figure out if some mod caused the problem is to disable it, start a new game and try to make the game crash in the same way.
The same location? The same NPC? The same item? The same magic? Just try it all.
As a programmer, that is quite frustrating. I would at least like to get an error message. Or, better, log it all.
But that's looking at the symptoms. The main issue is, that there is no checking and reporting of (potential) conflicts during load. Which is very strange to me, because that's what more than half my source code does: verify everything and try to work around errors.
But, that mostly only works if you add the mods one-by-one, and play for a while in-between. Because, the game simply crashes if there is any conflict. The only way to figure out if some mod caused the problem is to disable it, start a new game and try to make the game crash in the same way.
The same location? The same NPC? The same item? The same magic? Just try it all.
As a programmer, that is quite frustrating. I would at least like to get an error message. Or, better, log it all.
But that's looking at the symptoms. The main issue is, that there is no checking and reporting of (potential) conflicts during load. Which is very strange to me, because that's what more than half my source code does: verify everything and try to work around errors.