Lucumo
Educated
- Joined
- May 9, 2021
- Messages
- 684
I mean the "early access" stuff and things in eternal development. Also, don't forget what I wrote before that. Taking sentences out of context in a discussion is pretty pointless.Your info is nearly two decades out of date.You can't just shove unfinished releases down people's throats like you can on the PC.
Why wouldn't they want to remove the middleman and sell directly through the Sony/Microsoft store? With the move to Steam, they just traded one middleman for another, Valve still takes its cut. Some attempt to sell games through their own stores (EA, Ubisoft) but they're nowhere near as popular as Steam.It's also a closed platform, meaning publishers already have a lot of control, so there is a lot less value in shifting to digital, apart from the manufacturing cost and the monetization (DLC/gacha) business (in the psychological sense).
PC gamers weren't given a choice regarding the status quo.
Sure they were. The vast majority chose Steam. Germans held out the longest, which is why they kept making boxed copies for that one specific country but nowhere else.
Why are you mixing console manufacturers and their dealings with publishers, Steam and publishers in general? I only talked about the first. And since the manufacturers give the publishers a lot of control on their closed platforms, it's a lot less valuable, as I already said. That doesn't mean they wouldn't ideally have everything be digital but it's not as much of importance as other things. And, after all, there have already been steps taken against physical in the form of subscriptions which are digital. The end goal is, obviously, streaming. And while some companies have tried it and failed, unsurprisingly, the time will come when it happens and players won't have a choice.
As an aside, we all know this isn't just happening in the gaming sector but basically everywhere where it's possible (specifically entertainment but also education for instance). The move towards vinyl was a counter-trend to that (and the general, brainless mass-consumption of music specifically) in the music sector.
"Eat it or die!" Great choice. No clue where you got the "vast majority" from? People did a lot of things* but they did definitely not willingly jump towards Steam, as seen by their pitiful numbers around 2010 and very early 10s. What really helped Steam was the indoctrination of the young generation via Steam codes in gaming magazines, publishers forcing people to Steam via codes in boxes and more specifically, the release of DotA 2 and later PubG (especially concerning the Chinese market).
You are wrong. Japanese are "holding out" the longest. But that's because they have quite a different market which is also a lot more mature (funny, considering how desktop-illiterate the Japanese have become).
* Just quitting like I said a lot of my friends did, switching to retro games, switching to consoles (yuck), sticking to evergreens (MMOs and stuff like League of Legends, World of Tanks) or only buying physical DRM-free releases which existed and still exist.