Open Path
Learned
Except that The Witcher isn't full of cutscenes. There aren't actually many cutscenes unless you're counting the cinematic camera style during dialogues as cutscenes.
"Cinematic style" in witcherios isn't limited to camera. Dialogues actually work as pure cutscenes, depriving player of his agency:
- There are many pure cutscenes, introducing some new setting and actors or "chapters" in the story after entering a place, ending a conversation or achieving a goal, but without player explicit intervention to start that new scene.
- In many cases ordinary dialogues -those in which player start the conversation- include also a small introduction with npcs or even Geraldo talking, walking and acting for some seconds before the player made his first dialogue choice.
- The player is forced to pass for long series of interactions with no possibility to skip an entire dialogue but only any of the individual "turns" between npcs and Gerald -for example when you already watched that cutscene-.
- There are many long npc monologues in which those talk, talk and talk alone, while Geraldo is supposed to wait patiently...
- Npcs have not only long dialogues, but usually acted as in a movie, with the characters changing positions, walking, performing activities, demonstrating "emotions" or with artsy zooms and perspective changes, for endless moments before continuing to speak.
Here you have Witcherio 3
More than 19 hours! And that not including expansions. Player dialoge choices moments or those few seconds walking before a scene are a minimal part of the videos, so after discounting those tiny parts, How much time is player acting as spectator more than as a videogame player in TW 3? 17-18 hours?
Including previous games and all expansions and discounting all interactive moments, The Witcher series include 40 hours of cutscenes.