I'm trying out
Path of the Incarnate, an OpenMW list that's currently offline for changes. I'm digging it for the most part but it has some odd additions where I don't think the list author thought things through, and the modders themselves couldn't tell immersion if it blasted church bells at their face.
All of these can be gracefully disabled by removing the audio files without disabling the mods themselves which is good, because plucking out mods from a premade list makes me feel like I'm playing modding jenga.
- church bells in Balmora
- throat singing in temples
- Daggerfall music in churches
Take a moment to think how you'd implement church bells in a city if you were a modder. Distant ringing maybe once an hour that blends in with the ambient city sounds? Try loud ass non stop blasting in one spot near the guilds that'll be a nasty surprise while you're walking about on business.
Throat singing is a pretty similar case, it just makes me want to leave the building asap because I can't imagine concentrating in this environment. It's just a loud loop. I don't mind throat singing at all and in Skyrim I really like the vocal sections added by some mods, but those are proper songs that much more gracefully blend together.
Daggerfall music is great, but it just doesn't fit Morrowind at all. The quality is noticeably worse and whenever I enter a guild I immediately pay attention to the fact the music is wrong.
As for the big one, it's this leveling mod:
https://modding-openmw.gitlab.io/ncgdmw-lua/faq/
Automatic level up with optional stat decay that's enabled by default. Quite possibly the two worst ideas I can think of when I think of RPG progression. I don't know if the idea is to alleviate the skill minmaxing for optimal levels, but now it all just feels out of the player's control. Leveled up some skill too much and now you're going to raise the wrong attribute because of it? Previously you could manually try to fix that on level up - here you're SoL. Doesn't help the level up tracker doesn't work. The FAQ says there's a second one behind some menu, I'll have to check later.
I am sure there are genres where weakening the character over time if you neglect to train is a valid way to slow down progression. Not in an RPG, where you're slowly raising those numbers and each stat up is a small ordeal. Is this something that appeals to people on their nth playthrough looking for anything to mix it up?
As a cherry on top (I don't know if the above mod is responsible for this), there is some degree of attribute randomization after character creation. Some went up or down by a few points, but I think my agility went from 65 all the way down to 42. Luckily while fixing my character's appearance immediately afterwards via console, it incidentally reset it to level 1, which fixed the attributes to be what they were during creation, until gaining even a bit of experience immediately boosted me to level 3. So I don't know if this was some sort of an adjustment for the purpose of how attributes and skills affect each other but still, what a shitshow out of the box. The stats you planned out don't match; they'll decay over time; and you have less control over level ups when they occur. Does the author hate predictability and ease of planning? I'm the furthest from a min maxing power leveler and this whole process had me just perplexed by the logic at every turn as I pieced together how the system worked.