Alex
Arcane
1st edition, Jasede?
Demnogonis Saastuttaja said:Bawww I must have total control of character creation because otherwise it's not deep
Anyway, I like WHFRP, because we have had some of the closest battles and most brutal campaigns in that one - brutal as in I had to replace both of my hands with rusty hooks as I am poor, now how am I going to catch those rats, guess I should change careers. And I like random character creation, we have done too much of that allocating points shit in the past and it got stale. Guess we're not sane
JrK said:Pathfinder. With my additional houserules.
MicoSelva said:Demnogonis Saastuttaja said:Bawww I must have total control of character creation because otherwise it's not deep
Anyway, I like WHFRP, because we have had some of the closest battles and most brutal campaigns in that one - brutal as in I had to replace both of my hands with rusty hooks as I am poor, now how am I going to catch those rats, guess I should change careers. And I like random character creation, we have done too much of that allocating points shit in the past and it got stale. Guess we're not sane
Some randomness during character creation is a good thing. Otherwise, everyone end up playing a bunch of clones, based on optimal builds. But WFRP can be too excessive in randomness. I can understand that random starting class can be appealing to some people, but if someone wants to play a bow-wielding hunter, he shouldn't really be forced to start as a corpse stealer.
for a comp game?Freelance Henchman said:I'm sort of collecting and looking at various mechanics for skills and combat to decide what to use.
it adds depth and ability to distinguish characters that are identical from a purely numerical standpoint from each other and also gives the player a way to influence the skill check other than the binary "roll dice: yes/no" choice.The thing with being able to increase the risk yourself and "daring" stuff that SuicideBunny mentioned for example is something I'd find interesting to try and incorporate.
eh, exploding dice do have their own problems, just like rolling a single die has.Exploding dice sound more sensible than the flat 5% chance for a critical/guaranteed hit you get from rolling 20 in D&D, for example.
have fun playing your shitty and useless wood burner with minimal stats in a group where it is absolutely obsolete in every imaginable way, while not allowed to get drunk.Demnogonis Saastuttaja said:herp derp
yeah, in vanilla you can, and it is still less random than whfrpg.And isn't Traveller that awesome game where you can die during character creation?
I must admit I never played WFR, but I understand that you can walk away from your career towards any other you want, right?
Freelance Henchman said:I'm wondering if randomized character generation in single player RPGs makes that much sense really. (...) when you can just roll a zillion times until you get some uber character when it's just you and the computer? Point-buy and such seemed somewhat more sensible and "fair" in that setting.
Oh no - my character isn't powerful, that's not cool my dick gets limp from the lack of power. And who's not allowed to get drunk, doesn't sound like a very reasonable playgroup.SuicideBunny said:have fun playing your shitty and useless wood burner with minimal stats in a group where it is absolutely obsolete in every imaginable way, while not allowed to get drunk.Demnogonis Saastuttaja said:herp derp
SuicideBunny said:for a comp game?Freelance Henchman said:I'm sort of collecting and looking at various mechanics for skills and combat to decide what to use.
...
the question really is what you want to achieve.
do you want a gimmicky or fast system, should the player be able to influence the result in any way other than simply throwing the dice, do you want a limited (good for realism) or open ended (good for heroic fantasy mentality) scope, how random should the results be, should professional experts be able to fail at the simplest of tasks related to their field of expertise in your system or not... and so forth
The problem is that the system is incredibly easy to break the shit out of, IE you can make a character who is incapable of being hit by anyone, at level one/game start. If you have a good ST, he's probably closed these gaps.Xor said:I'm actually in an Exalted campaign right now. It's a pretty interesting system. I'm not a huge fan of the setting, though. The saving grace is having an awesome ST.
Serus said:Dzikie Pola 1st edition
Alex said:JrK said:Pathfinder. With my additional houserules.
Since Freelance Henchman is looking for ideas for his game, I think it would be nice if you could mention what house rules you use and why (besides I am interested as well myself).