Grunker
RPG Codex Ghost
I'm bored, so tell me what your favourite house rule or house rules, maybe also homebrew?, is.
Any system, any game!
Any system, any game!
Have you checked out Savage World's adventure card system? It's basically a way to give players a resource that enables them an almost GM-like control over the game in certain spots. Can be pretty cool in other games as well.
I went for a house rule on the older Metzger BECMI version of Dungeons and Dragons. In this version of D&D, you didn't really get much XP from defeating monsters, but instead you gained money from looting gold. So each gold piece worth of treasure looted or stolen resulted in an experience point. This encouraged characters to try to steal from a dragon instead of taking it head-on. Anyway, my house rule was that you could earn the XP from treasure, only after you spent the money. This encouraged characters to either settle down and build fortresses or guilds, or to behave like Conan and spend the money wenching and partying it up until the loot was all gone and they had to adventure again to keep up their lifestyle. Now with XP coming from encounters, the house rule no longer holds up in the current version of the game.
Somebody citation needed me, so here you go - http://www.geeksville.us/swcard.phpThanks. I also saw a site that you can create your own. Maybe I will create some for the Vampire game? I don't know. Would need ideas for cards to not disturb the balance (since it's more of a cutthroat game).