oddech_wymarlych_swiatow
Arcane
- Joined
- Apr 5, 2013
- Messages
- 2,437
Another forgotten / underrated real time masterpiece.
Story is banal: red robots vs blue robots, is just an exuse for lulzy cutscenes.
What's special about Z is its mechanics.
Only one goal for every mission - destroy enemy's fort. Three ways to do that:
- sneak inside and sabotage it
- demolish it
- destroy every enemy unit on the map (including turrets inside the fort)
What is funny, the third variant is the easiest one.
No resources. NO FUKKIN RESOURCES. Map is divided for sectors, every has a flag. Grey flag means neutrality, blue/red - being captured by Blues/Reds. To capture the flag just touch it with your unit. The more flags you capture, the faster is your production. Simple.
Conquer the sector 2 sec before new vehicle will leave the factory - he's yours.
Vehicles are reusable. Instead of destroing them by explosives, u can just shoot da driver and replace him with your own infantryman. The same with turrets.
Need a shortcut? So blow up dat mountain on your way.
It's not huge epic ultrabattle, literally every unit counts. Single tank or even jeep can tip the scales and there's no exaggeration in here. Proved. Z also gives a middle finger to gamers who like play devensive way. If you waste your time trying to build some devastating nest of turrets instead of collecting flags, you will be quickly outnumberd . Entrenching can be done after conquering the very majority o sectors but it becomes pointless at that point.
Player's maunal skills matter, you need even to set up turrent's gun in right direction to win most of 1-on-1 confrontations.
Your troops actually comment on situation on the battlefield (huge immershun boost).
Buildings can be destroyed but it's better to avoid it, just damage them to postpone enemy's production if you cannot capture the flag.
Etc. etc. etc. in a nutshell - it's a fresh and unique mixture of Command & Conquer and Cannon Fodder, with his own individual touch. In some way, it's kinda like Nether Earth's spiritual successor. StrategyOTY 1996.
Only drawback I can think of is the lack of bots for skirmishes but diz upcoming (already released?) fanmade Zremake will improve that. BTW it's available now on IOS / Android but dunno how such tricky dicky twitchy game can be played on touchscreen, seriously.
Discuss.
Story is banal: red robots vs blue robots, is just an exuse for lulzy cutscenes.
What's special about Z is its mechanics.
Only one goal for every mission - destroy enemy's fort. Three ways to do that:
- sneak inside and sabotage it
- demolish it
- destroy every enemy unit on the map (including turrets inside the fort)
What is funny, the third variant is the easiest one.
No resources. NO FUKKIN RESOURCES. Map is divided for sectors, every has a flag. Grey flag means neutrality, blue/red - being captured by Blues/Reds. To capture the flag just touch it with your unit. The more flags you capture, the faster is your production. Simple.
Conquer the sector 2 sec before new vehicle will leave the factory - he's yours.
Vehicles are reusable. Instead of destroing them by explosives, u can just shoot da driver and replace him with your own infantryman. The same with turrets.
Need a shortcut? So blow up dat mountain on your way.
It's not huge epic ultrabattle, literally every unit counts. Single tank or even jeep can tip the scales and there's no exaggeration in here. Proved. Z also gives a middle finger to gamers who like play devensive way. If you waste your time trying to build some devastating nest of turrets instead of collecting flags, you will be quickly outnumberd . Entrenching can be done after conquering the very majority o sectors but it becomes pointless at that point.
Player's maunal skills matter, you need even to set up turrent's gun in right direction to win most of 1-on-1 confrontations.
Your troops actually comment on situation on the battlefield (huge immershun boost).
Buildings can be destroyed but it's better to avoid it, just damage them to postpone enemy's production if you cannot capture the flag.
Etc. etc. etc. in a nutshell - it's a fresh and unique mixture of Command & Conquer and Cannon Fodder, with his own individual touch. In some way, it's kinda like Nether Earth's spiritual successor. StrategyOTY 1996.
Only drawback I can think of is the lack of bots for skirmishes but diz upcoming (already released?) fanmade Zremake will improve that. BTW it's available now on IOS / Android but dunno how such tricky dicky twitchy game can be played on touchscreen, seriously.
Discuss.