More Divinity: Original Sin EE and Pillars of Eternity: The White March stuff from Gamescom 2015
More Divinity: Original Sin EE and Pillars of Eternity: The White March stuff from Gamescom 2015
Preview - posted by Infinitron on Fri 7 August 2015, 17:26:48
Tags: Divinity: Original Sin; Josh Sawyer; Larian Studios; Obsidian Entertainment; Pillars of Eternity; Pillars of Eternity: The White March; Swen VinckeEarlier today, Eurogamer posted an "exclusive" Divinity: Original Sin Enhanced Edition gameplay video, apparently a recording of their session with Swen Vincke at Gamescom this week. At 25 minutes long, it demonstrates many of the game's features, improvements and attractions in exquisite detail:
Meanwhile, Josh Sawyer was a guest on Twitch's Gamescom broadcast today, where he once again showed off the recorded Pillars of Eternity: The White March gameplay footage we saw yesterday. With ten minutes this time instead of just six, he did manage to say a bit more about it. The expansion will be adding "high level combat areas" to the game, meant to challenge endgame parties. One of these areas, a location called Craghold Bluffs, appears in the footage. It will also be putting more emphasis on CYOA scripted interactions, a popular feature among fans that was somewhat underutilized in the base game.
Speaking of which, this new set of screenshots recently posted on Paradox's website demonstrates a couple of those:
Looks like Obsidian had some fun making these. Going for a bit of an Indiana Jones and the Temple of Doom vibe for Durgan's Battery, perhaps?
Meanwhile, Josh Sawyer was a guest on Twitch's Gamescom broadcast today, where he once again showed off the recorded Pillars of Eternity: The White March gameplay footage we saw yesterday. With ten minutes this time instead of just six, he did manage to say a bit more about it. The expansion will be adding "high level combat areas" to the game, meant to challenge endgame parties. One of these areas, a location called Craghold Bluffs, appears in the footage. It will also be putting more emphasis on CYOA scripted interactions, a popular feature among fans that was somewhat underutilized in the base game.
Speaking of which, this new set of screenshots recently posted on Paradox's website demonstrates a couple of those:
Looks like Obsidian had some fun making these. Going for a bit of an Indiana Jones and the Temple of Doom vibe for Durgan's Battery, perhaps?