Divinity: Original Sin 2 Kickstarter Update #6: On Level Design
Divinity: Original Sin 2 Kickstarter Update #6: On Level Design
Development Info - posted by Infinitron on Tue 8 September 2015, 20:30:45
Tags: Divinity: Original Sin 2; Larian Studios; Swen VinckeIt's been two weeks since the Divinity: Original Sin 2 Kickstarter campaign launched, and it's now raised over 1.3 million dollars, with less than $50k to go until the next stretch goal. The highlight of today's update is a video about the game's level design process, though I'd say it's actually mostly about the art design and concept work. In addition, however, Larian are already thinking about their next set of stretch goals, and they're looking for suggestions. Here are the important bits from the update:
Larian have also graciously provided a full recording of the "Classic RPGs Forever" panel which Swen attended at PAX Prime last Sunday, though sadly it's audio only. More on that in a future newspost after I listen to it.
Hello again, fair backers and friends! We come to you today eager to share all kinds of good news and to ask a few questions, too.
First, we'll delve into one of the most important aspects of any game’s development: level design. In the following video, sit down with our art director Joachim who discusses how we're building fantastical worlds we hope you’ll lose yourselves within.
All Skilled Up: Almost there!
Every hour brings us closer to our next stretch goal: Pick a Skill Tree II. We're less than 50KUS$ away from getting those Polymorph skills in! (Or indeed, any other skill tier you may vote for!)
For a little refresher on what this stretch goal will mean for D:OS2, have a look at our Update #2.
Got your own ideas for some awesome new skill trees? Let us know in the comments! We're paying close attention to everything we read and are compiling an enormous list.
M...More stretch goals?
We're fast approaching the end of our list of stretch goals, but with 21 days left in our campaign, we're preparing for the possibility of adding even MORE stretch goals to our campaign. Take to the comments to let us know what you'd like to see, and keep an eye on this page for further announcements!
Everything you always wanted to know, but were too afraid to ask…
If you’ve ever experienced a Larian DevLine, you know they’re a great chance to ask the team your most burning gaming questions. Tune in on Wednesday, September 9 at 12 p.m. PST/ Los Angeles (3 p.m. ET/ New York, 21h CEST/ Brussels, 22h Moscow) for Larian DevLine, where we will stand by to answer your questions about Kickstarter, the development of Divinity: Original Sin 2, and more!
Keep your eye on our Twitch channel to join in on the fun.
First, we'll delve into one of the most important aspects of any game’s development: level design. In the following video, sit down with our art director Joachim who discusses how we're building fantastical worlds we hope you’ll lose yourselves within.
All Skilled Up: Almost there!
Every hour brings us closer to our next stretch goal: Pick a Skill Tree II. We're less than 50KUS$ away from getting those Polymorph skills in! (Or indeed, any other skill tier you may vote for!)
For a little refresher on what this stretch goal will mean for D:OS2, have a look at our Update #2.
Got your own ideas for some awesome new skill trees? Let us know in the comments! We're paying close attention to everything we read and are compiling an enormous list.
M...More stretch goals?
We're fast approaching the end of our list of stretch goals, but with 21 days left in our campaign, we're preparing for the possibility of adding even MORE stretch goals to our campaign. Take to the comments to let us know what you'd like to see, and keep an eye on this page for further announcements!
Everything you always wanted to know, but were too afraid to ask…
If you’ve ever experienced a Larian DevLine, you know they’re a great chance to ask the team your most burning gaming questions. Tune in on Wednesday, September 9 at 12 p.m. PST/ Los Angeles (3 p.m. ET/ New York, 21h CEST/ Brussels, 22h Moscow) for Larian DevLine, where we will stand by to answer your questions about Kickstarter, the development of Divinity: Original Sin 2, and more!
Keep your eye on our Twitch channel to join in on the fun.
Larian have also graciously provided a full recording of the "Classic RPGs Forever" panel which Swen attended at PAX Prime last Sunday, though sadly it's audio only. More on that in a future newspost after I listen to it.
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