GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Obsidian Panel on Narrative and Choice & Consequence at PAX West 2016

Click here and disable ads!

Obsidian Panel on Narrative and Choice & Consequence at PAX West 2016

Development Info - posted by Infinitron on Tue 6 September 2016, 15:12:26

Tags: Brian Heins; Josh Sawyer; Matt MacLean; Megan Starks; Obsidian Entertainment; Paradox Interactive; Pillars of Eternity; Tyranny

Obsidian Design Director Josh Sawyer and several members of the Tyranny development team - game director Brian Heins, writers Matt MacLean and Megan Starks, and level designer Denise McMurry - were the participants in a panel at PAX West yesterday entitled "Heroes, Villains, and You: Player Choice in Game Design". The panel was hosted by Paradox, who called it a "Tyranny panel", but it's really more of a general discussion about various aspects of designing choice & consequence and narrative. They streamed it live on their Twitch channel, and now it's available on YouTube:



It's pretty commonsensical stuff, I think. There are a few vague hints about some interesting situations we might encounter in Tyranny, but no real revelations. For a shorter take on the same topic, you might want to check out PC Gamer's interview with Josh and Brian, also from yesterday. Kudos to Josh for namedropping the Ultima series in both places!

There are 7 comments on Obsidian Panel on Narrative and Choice & Consequence at PAX West 2016

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.048714876174927 seconds