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SLASH'EM update

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SLASH'EM update

Development Info - posted by Saint_Proverbius on Wed 2 April 2003, 08:53:47

Tags: SLASH

For those interested, the 0.0.7E0 source code to SLASM'EM has been posted. For those who don't know, this is basically a greatly expanded version of Nethack. Here's the changes:

  • Actioned feature request 575146: Improvements to gypsy fortune message.
  • All situations where a monster flees now generate a message.
  • Integration of selected third-party patches:
    • Sam Dennis's more intelligent autocompletion.
    • Roderick Schertler's held status flag.
    • Pasi Kallinen's whetstones.
    • Malcolm Ryan's Torchs.
    • Pasi Kallinen's coloured menus.
  • Fixed 603350: Display layers: floating glyphs missing
  • Actioned feature request 520961: Specifying lamplit flag in level files (Pasi Kallinen)
  • Actioned feature request 538738: Random placement regions (Pasi Kallinen)
  • Fixed 603180: Armed and unarmed grenades merge (Pasi Kallinen)
  • Fixed 689957: Security breach in slashem -s
  • Fixed 603555: DISPLAY_LAYERS when hero_memory reset
  • Merged vanilla 3.4.1 codebase.
  • Actioned feature request 595646: Pasi's alternate Medusa and Sokoban.
  • Actioned feature request 536690: return pickaxes to 1handed.
  • Actioned feature request 494753: Restore probability of PYEC invocation.
  • Actioned feature request 422158: so painful to read, etc. from inventory.
  • Fixed 704203: Finishing off drained corpse.
  • Actioned feature request 563965: Reduce gypsy wishes.
  • Actioned feature request 594639: Monsters which should be bloodless.
  • Fixed 230857: Wrong location given for death.
  • Removed test dungeon (A Short but Boring Road).
  • Finished implementation of potions of blood and changes to medical kits.
  • Merged DOS and UNIX source distributions.

Got to love the name for that test dungeon there. A Short but Boring Road. Classic!

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