SLASH'EM update
SLASH'EM update
Development Info - posted by Saint_Proverbius on Wed 2 April 2003, 08:53:47
Tags: SLASHFor those interested, the 0.0.7E0 source code to SLASM'EM has been posted. For those who don't know, this is basically a greatly expanded version of Nethack. Here's the changes:
Got to love the name for that test dungeon there. A Short but Boring Road. Classic!
- Actioned feature request 575146: Improvements to gypsy fortune message.
- All situations where a monster flees now generate a message.
- Integration of selected third-party patches:
- Sam Dennis's more intelligent autocompletion.
- Roderick Schertler's held status flag.
- Pasi Kallinen's whetstones.
- Malcolm Ryan's Torchs.
- Pasi Kallinen's coloured menus.
- Fixed 603350: Display layers: floating glyphs missing
- Actioned feature request 520961: Specifying lamplit flag in level files (Pasi Kallinen)
- Actioned feature request 538738: Random placement regions (Pasi Kallinen)
- Fixed 603180: Armed and unarmed grenades merge (Pasi Kallinen)
- Fixed 689957: Security breach in slashem -s
- Fixed 603555: DISPLAY_LAYERS when hero_memory reset
- Merged vanilla 3.4.1 codebase.
- Actioned feature request 595646: Pasi's alternate Medusa and Sokoban.
- Actioned feature request 536690: return pickaxes to 1handed.
- Actioned feature request 494753: Restore probability of PYEC invocation.
- Actioned feature request 422158: so painful to read, etc. from inventory.
- Fixed 704203: Finishing off drained corpse.
- Actioned feature request 563965: Reduce gypsy wishes.
- Actioned feature request 594639: Monsters which should be bloodless.
- Fixed 230857: Wrong location given for death.
- Removed test dungeon (A Short but Boring Road).
- Finished implementation of potions of blood and changes to medical kits.
- Merged DOS and UNIX source distributions.
Got to love the name for that test dungeon there. A Short but Boring Road. Classic!