Tags: SLASH
For those interested, the <a href="http://sourceforge.net/project/showfiles.php?group_id=9746&release_id=82433">0.0.7E0 source code</a> to <A href="http://slashem.sourceforge.net/">SLASM'EM</a> has been posted. For those who don't know, this is basically a greatly expanded version of <A href="Http://www.nethack.org">Nethack</a>. Here's the changes:
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<ul><li>Actioned feature request 575146: Improvements to gypsy fortune message.</li><li>All situations where a monster flees now generate a message.</li><li>Integration of selected third-party patches:</li><ul><li>Sam Dennis's more intelligent autocompletion.</li><li>Roderick Schertler's held status flag.</li><li>Pasi Kallinen's whetstones.</li><li>Malcolm Ryan's Torchs.</li><li>Pasi Kallinen's coloured menus.</li></ul><li>Fixed 603350: Display layers: floating glyphs missing</li><li>Actioned feature request 520961: Specifying lamplit flag in level files (Pasi Kallinen)</li><li>Actioned feature request 538738: Random placement regions (Pasi Kallinen)</li><li>Fixed 603180: Armed and unarmed grenades merge (Pasi Kallinen)</li><li>Fixed 689957: Security breach in slashem -s</li><li>Fixed 603555: DISPLAY_LAYERS when hero_memory reset</li><li>Merged vanilla 3.4.1 codebase.</li><li>Actioned feature request 595646: Pasi's alternate Medusa and Sokoban.</li><li>Actioned feature request 536690: return pickaxes to 1handed.</li><li>Actioned feature request 494753: Restore probability of PYEC invocation.</li><li>Actioned feature request 422158: so painful to read, etc. from inventory.</li><li>Fixed 704203: Finishing off drained corpse.</li><li>Actioned feature request 563965: Reduce gypsy wishes.</li><li>Actioned feature request 594639: Monsters which should be bloodless.</li><li>Fixed 230857: Wrong location given for death.</li><li>Removed test dungeon (A Short but Boring Road).</li><li>Finished implementation of potions of blood and changes to medical kits.</li><li>Merged DOS and UNIX source distributions.</li></ul>
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Got to love the name for that test dungeon there. <i>A Short but Boring Road</i>. Classic!
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For those interested, the <a href="http://sourceforge.net/project/showfiles.php?group_id=9746&release_id=82433">0.0.7E0 source code</a> to <A href="http://slashem.sourceforge.net/">SLASM'EM</a> has been posted. For those who don't know, this is basically a greatly expanded version of <A href="Http://www.nethack.org">Nethack</a>. Here's the changes:
<br>
<br>
<ul><li>Actioned feature request 575146: Improvements to gypsy fortune message.</li><li>All situations where a monster flees now generate a message.</li><li>Integration of selected third-party patches:</li><ul><li>Sam Dennis's more intelligent autocompletion.</li><li>Roderick Schertler's held status flag.</li><li>Pasi Kallinen's whetstones.</li><li>Malcolm Ryan's Torchs.</li><li>Pasi Kallinen's coloured menus.</li></ul><li>Fixed 603350: Display layers: floating glyphs missing</li><li>Actioned feature request 520961: Specifying lamplit flag in level files (Pasi Kallinen)</li><li>Actioned feature request 538738: Random placement regions (Pasi Kallinen)</li><li>Fixed 603180: Armed and unarmed grenades merge (Pasi Kallinen)</li><li>Fixed 689957: Security breach in slashem -s</li><li>Fixed 603555: DISPLAY_LAYERS when hero_memory reset</li><li>Merged vanilla 3.4.1 codebase.</li><li>Actioned feature request 595646: Pasi's alternate Medusa and Sokoban.</li><li>Actioned feature request 536690: return pickaxes to 1handed.</li><li>Actioned feature request 494753: Restore probability of PYEC invocation.</li><li>Actioned feature request 422158: so painful to read, etc. from inventory.</li><li>Fixed 704203: Finishing off drained corpse.</li><li>Actioned feature request 563965: Reduce gypsy wishes.</li><li>Actioned feature request 594639: Monsters which should be bloodless.</li><li>Fixed 230857: Wrong location given for death.</li><li>Removed test dungeon (A Short but Boring Road).</li><li>Finished implementation of potions of blood and changes to medical kits.</li><li>Merged DOS and UNIX source distributions.</li></ul>
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Got to love the name for that test dungeon there. <i>A Short but Boring Road</i>. Classic!
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