Copper Dreams Kickstarter Update #14: Dialogue System, New UI
Copper Dreams Kickstarter Update #14: Dialogue System, New UI
Game News - posted by Infinitron on Mon 24 April 2017, 21:08:23
Tags: Mechajammer; Whalenought StudiosJoe and Hannah have come through and published a new Copper Dreams Kickstarter update less than two weeks after the previous one. As promised, the topic of the update is the game's dialogue, which will feature an extensive NPC disposition system that determines what they're willing to tell you. Tim Cain would approve! Here's an excerpt:
Disposition
NPCs react to you in 1 of 3 ways, or what we call Disposition levels (DL), ranging from giving you no tags to ask about (Closed), some (Wary), or all they have (Open). DL table is pretty simple:
Closed: no tags to ask about
Modifiers for Disposition Level:
Disposition Example
So for a simple conversation example the player tries talking to a non-hostile thug stationed near a dilapidated building.
A Closed DL would have the thug tell the player to shove off.
A Wary DL would present a piece of dialogue with limited tags, like [building] and [gang] to then be able to ask about.
An Open DL would give the player full access to the NPC tags, like [building], [gang], [trouble] and [missing], maybe allowing him to give the player warning that there is another gang nearby who is planning another raid on the area, and a few of the other guards went missing after patrolling through the building nearby. An easy cue for the player to venture into the dilapidated building with a little bit more caution.
In this situation, to give the player a voice, you could explore the building and head back to the thug, showing him a CiWar dog-tag of a gang member found in it to initiate the idea that you checked it out.
From outside combat you can use the same ‘SHOW’ action for an item to anyone to initiate dialogue about the item if they know anything about it or will react to it. For instance inconspicuously navigating a hostile base under cover and showing fake identification to every guard you see for good measure. You can also initiate a conversation with any of the other rolls we talk bout below, or new ones you can train for.
Also in the update is a look at the game's new main UI, which now allows you to control all characters without having to switch between tabbed interfaces. It was supposed to include some combat as well, but that's been postponed until the next update. Hopefully it'll come out as quickly as this one did.
Disposition
NPCs react to you in 1 of 3 ways, or what we call Disposition levels (DL), ranging from giving you no tags to ask about (Closed), some (Wary), or all they have (Open). DL table is pretty simple:
Closed: no tags to ask about
- DL 1 - 8
- DL 9 - 16
- DL 17 - 24
Modifiers for Disposition Level:
- +/- Advantages
- +/- Disadvantages
- Character Sex
- Character Ethnicity Group (in our alternative world just East-Asian or Mix)
- Logic similarities
Disposition Example
So for a simple conversation example the player tries talking to a non-hostile thug stationed near a dilapidated building.
A Closed DL would have the thug tell the player to shove off.
A Wary DL would present a piece of dialogue with limited tags, like [building] and [gang] to then be able to ask about.
An Open DL would give the player full access to the NPC tags, like [building], [gang], [trouble] and [missing], maybe allowing him to give the player warning that there is another gang nearby who is planning another raid on the area, and a few of the other guards went missing after patrolling through the building nearby. An easy cue for the player to venture into the dilapidated building with a little bit more caution.
In this situation, to give the player a voice, you could explore the building and head back to the thug, showing him a CiWar dog-tag of a gang member found in it to initiate the idea that you checked it out.
From outside combat you can use the same ‘SHOW’ action for an item to anyone to initiate dialogue about the item if they know anything about it or will react to it. For instance inconspicuously navigating a hostile base under cover and showing fake identification to every guard you see for good measure. You can also initiate a conversation with any of the other rolls we talk bout below, or new ones you can train for.
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