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Divinity: Original Sin 2 Kickstarter Update #37: Patch #5, Release Date - September 14th
Game News - posted by Infinitron on Wed 24 May 2017, 19:49:55Tags: Divinity: Original Sin 2; Larian Studios; Swen Vincke
Today brings us an important Divinity: Original Sin 2 Kickstarter update. I'll start with the big news. Yes, we have a release date - September 14th. In a year that's so far turned out to be a less exciting one for RPGs than I'd hoped for, it's welcome news. And that's not all. As promised in the previous update, there's a new patch for the game's Early Access release. It's a significant one, with a variety of added content and features, including a companion relationship system (which was the $1.75M stretch goal, if you recall), unique skills for the Origin characters and an overhauled crafting system. The highlight of the new version, however, is The Lady Vengeance, a ship that serves as your home base in the game, replacing the Hall of Echoes. Does that sound familiar to you? Whoops! Anyway, here's the update's Swen video, plus more information about the patch:
My Fair Lady
What is better than a warship? Nothing! That’s why we created The Lady Vengeance, a beautiful and daring ship to be your home base as you journey on your quest . That's a change from what we originally planned (the hall of echoes as a home base) but while playing you'll quickly understand why we went for the Lady Vengeance in the end. All the home base functionality that was planned for the halls is there but more importantly - the Lady Vengeance requires no level switching which means you can split the party between home base and another piece of the map. That's much more convenient than having to gather your party and loading a new level. It's also a much better setting for some of the relationship building that we added to the game.
In case you are wondering, the Hall of Echoes is still part of the game - you actually visit it in in act 1 already - we just moved the home base functionality away from it.
It's better like this, really.
We have been hard at work on the relationship system, and it is finally ready to make its debut! Now your actions and conversations with your companions will influence how they feel about you. If they grow to hate you and despise your choices, they may choose to leave your party entirely. But if they like and admire you, that may lead to other things. Better brush up on your social skills!
In addition to the new ways to communicate and the adjusted story lines, we have also included a feature to control party formation! Managing your crew with this new system should be a lot less like herding cats. Probably.
You Got Skillz
Speaking of skills, we have some pretty epic new ones to tell you about! Each Origin character now has a custom Source skill unique and personal to them. But you'll have to get rid of that nasty source collar to be able to use it and find yourself some Source. Non-origin characters also get a new fancy Source skill called Time Warp. Be warned - you're not going to find that much Source in Act 1 but rest assured, there'll be plenty to find in Act 2.
Get your craft on! We have completely overhauled the crafting system, adding new crafting combinations and fixing old entries. We’ve added new recipe books that unlock recipes in your crafting interface, so you can discover new ways of creating potions, arrows, grenades, scrolls, and gear!
In The Beginning
We’ve also made a few changes to improve your overall experience from the very start of your new adventure. We have updated the loading screen and Character Creation Screen and added a Tutorial level. We have also made some story rewrites and opened up a new region at the end of Fort Joy.
In other words, there’s a few hours of additional content in Act 1 and you’re going to see a big difference in how your story progresses. If we did our job right, you'll be super curious to learn what happens next.