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Procedurally generated cyberpunk dungeon crawler Conglomerate 451 released on Steam Early Access
Game News - posted by Infinitron on Fri 24 May 2019, 00:35:26Tags: Conglomerate 451; RuneHeads
Conglomerate 451 is a grid-based cyberpunk dungeon crawler with roguelike elements that came to our attention back in March. The developers are an Italian indie studio by the name of RuneHeads. I don't know much about them or about the game other than what's on its Steam page, but it was released on Early Access today so now there's an opportunity to find out. I know many of you dislike procedural generation, but it sure does look cool. Here's the launch trailer and Early Access FAQ:
Why Early Access?
“Early Access is a way to stay in contact with the community, collect feedback from the players and make sure the quality of the release version meets ours and our players’ expectations.
Conglomerate 451 is based on a procedurally-generated missions system, but we’ll be taking advantage of the Early Access period to balance it, add new features and polish all aspects. Our current plan is to include 35 enemy classes, 10 character classes, more than 100 skills, 50 weapon upgrades, more than 30 cyber implants (upgradable), hundreds of different mental and physical traumas into the final version of the game... all of which needs careful work to keep everything balanced and fun.
We want players to be part of this process and help us create a deep, fun, tactical game that everyone enjoys.”
Approximately how long will this game be in Early Access?
“Our plan is to keep the game in Early Access for around 6-8 months. During this period, we want to update the game twice every month – sometimes the updates will include major additions, sometimes minor. The development roadmap will be available in the game description below for everyone to see. However, we don’t want to make any big promises or set specific dates. Game development can get complicated, and we want to make sure we deliver a complete product that satisfies both ourselves and you, the players.”
How is the full version planned to differ from the Early Access version?
“We're planning to add lots of features (different mission types, a drugs and intoxication system, diplomatic missions, etc), and five or six times the content compared to the initial version. All information about Early Access content will be made available in the game description below for everyone to see.”
What is the current state of the Early Access version?
“We have the core system in place: you can create and manage your agency and your squad, and use the research centre and healing centre. There is one District to begin with (in the final game there will be four) and there is currently around 1/5 of the total planned content (enemies, scenarios, items, weapons, etc.)”
Will the game be priced differently during and after Early Access?
“Our plan is to increase the price at least once as we get closer to the full release of the game. We will be informing everyone through the Steam news, Steam Discussion forums and our social media channels before each price change, so you can plan ahead.”
How are you planning on involving the Community in your development process?
“We encourage player feedback and suggestions! We’re continually talking to our community about our design process, and keeping them informed of our decisions and improvements with regular updates.
Everyone interested in submitting feedback or communicating directly with the developers and other players, can do so either in our Steam Discussion forums or in the official Discord Channel, here: https://discord.gg/xBAUAFw
We’re a small team, but we read every comment, every message and every suggestion you send us!”