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Together in Battle is the next deterministic strategy RPG from Sinister Design

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Together in Battle is the next deterministic strategy RPG from Sinister Design

Game News - posted by Infinitron on Thu 6 February 2020, 23:05:07

Tags: Sinister Design; Together in Battle

Sinister Design's Fire Emblem-inspired strategy RPG Telepath Tactics was one of the more minor titles of the early Kickstarter era. After its release in 2015, creator Craig Stern spent a couple of years working on a tabletop game called True Messiah while also beginning development on a new engine for Telepath Tactics. In retrospect, it should have been obvious that the new engine wasn't just for that. Today Craig announced his next game, Together in Battle. It's another deterministic strategy RPG in the vein of Telepath Tactics and set in the same world, but as the title suggests it also has a large focus on character relationships.

Set in the Telepath universe, Together in Battle is a strategy RPG and team management game of love, friendship, and turn-based tactical combat.

You’ve arrived in the island kingdom of Dese with a sack of coins and a secret mission to enter the gladiatorial games to find loyal fighters under the guise of competing.

Recruit and manage charming characters with their own distinct personalities, interests, and histories. Each day, you’ll have the chance to field them in glorious turn-based tactical battles; and each night, they’ll build relationships with each other, face personal crises, and come to you for advice.

You must manage your group’s resources. Stay stocked on food, maintain enough money to make payroll, and ensure that your characters practice regularly to continue improving. But beware: they have feelings! Allow their friends to fall in battle, and they may become depressed. Fail to address their needs, and you’ll risk resentment and desertion. Keep them happy, however, and they will grow close to one another, form fond memories, give each other nicknames–even share their special combat skills! With skill and patience, you will emerge victorious…together in battle.

An evolution of the lauded Telepath Tactics combat engine!
With a simple deterministic core that never wastes your time, combat in Together in Battle nonetheless features dizzying tactical depth. Shove enemies into environmental hazards, off of cliffs, or into each other; take up defensive positions in tall grass, or hack it down to deny that same advantage to the enemy; set traps and detonate explosives; build bridges and barricades; freeze water; burn down trees. The battlefield environment is yours to command!

Tons of content!
Together in Battle features dozens of random events and side quests; six different playable species; two dozen base classes with branching promotion options for a total of 72 distinct character classes; more than 150 different character skills; and hundreds of thousands of possible procedurally generated weapons and pieces of armor. Oh, and then there’s the characters…

Deep procedurally generated characters!
Every character has a distinct personality, appearance, stat line, skill progression, personal history, named family members, religious beliefs, life skills, hobbies, physical traits, romantic preferences, preferred gifts, hidden secrets–even non-verbal tics and ways of laughing!

These details are not just for flavor: they also have consequences for how characters behave in their free time. A baker may use up some of your food to produce cookies and cakes you can eat or sell; a jokester may do funny impressions to boost morale; a blacksmith may repair the group’s weapons. Dancers are nimble; sailors are superior swimmers. Some characters will even undertake long-term projects like growing food, making dolls, or writing a novel!

A campaign creation suite!
Together in Battle comes with a very capable campaign creation suite to let you build your own full-fledged SRPG campaigns! Build characters in the character creator; place them in cut scenes using the cut scene editor; add branching dialogue trees using the dialogue editor; sculpt battlefields and place armies in the map editor; create skills for your characters to learn in the skill editor, and items for them to loot in the item editor.

Want to get really fancy? Construct your own scripts, then assign them to items and character skills for whatever custom effects you can dream up!
Always nice to see another indie developer get back into the game. Together in Battle is scheduled for released sometime in 2021.

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