GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Wasteland 3 Fig Update #44: Final Improvements

Click here and disable ads!

Wasteland 3 Fig Update #44: Final Improvements

Game News - posted by Infinitron on Wed 19 August 2020, 00:52:50

Tags: inXile Entertainment; Wasteland 3

Wasteland 3 is now just ten days away from release. In the final stretch, inXile have announced a few last minute improvements based on backer feedback. First of all, they've brought back crouching, another Wasteland 2 mechanic previously streamlined out of the game. Furthermore, the merchant and minimap UIs have been improved, while optional companion permadeath will be implemented in a post-launch patch. Here are the details:

Looks like we made it! Here we are in the final stretch before Wasteland 3’s release on August 28. It’s been a long haul since our introduction of Wasteland 3’s Fig campaign back in 2016, all the way up through this year.

2020 has not been without its challenges, not the least of which for us was the introduction of working from home and a subsequent delay from our previous release date. It was a daunting prospect filled with unknowns, but the team rallied, and we quickly adapted to these new complexities. The extension on release also offered us more time to consider the feedback from the Beta and to implement much needed polish, general refinements, and focus on additional elements. We shared some of those in our last update, and we have a few more for you.

Let's get down to it.

Tactical Combat Option: Crouch

You asked for it. We did it. Feedback from the Beta overwhelmingly called out that the absence of crouch made players feel less in control of the tactical options they expected in isometric turn-based combat. In addition to the tactical abilities that characters had control over in the Beta, they will now be able to improve their hit chance, evasion, and detection time when crouching.

Wasteland 3 already had a deep combat system that we think players will be learning to master for quite some time, but we were happy to act on Beta feedback and get this feature in before launch. Crouch is always accessible from the action bar.

UI & You and I

In our previously mentioned update we teased some of the newly-minted options in the UI, including the ability to toggle custom armor visuals, as well as the addition of the much coveted ‘sell junk’ option. Along with those, we’re happy to announce that the merchant interface has also been overhauled and improved. Each individual character will now be able to be selected while you’re browsing a store’s wares, to make for easier comparison and identification of necessary gear.

We’ve also implemented a minimap to help you locate nearby points of interest and vendors. This won’t take the place of the existing map, but will give you an always-available means of identifying where you’re at in the world. For those who prefer less clutter in their lives and on their screen, there’s an option to disable the minimap if you so desire.

Posthumous Permadeath

A few of the more hardcore among you have asked us for permadeath in Wasteland 3. We actually went back and forth quite a bit on this as an option, mainly because we knew the amount of development work it would need. When you can welcome story critical NPCs into your party, and approach the game content in essentially any order, and those critical story NPCs can permanently die from anywhere in the story… it’s a lot to account for. So, we are working on permadeath, but because of the additional effort, this is going to be a post-launch feature we’ll patch in for the hardcore among you for your second or third playthroughs.

DEFCON 1
It’s mind-blowing to think that we’ve reached the final days before the release of the game. We can’t wait to see your reactions and follow along with your adventures as you and your squads work to build a Ranger foothold in Colorado … or bury what’s left of them into the powdery snow. Though we’re soon to cross a milestone with the game’s release, this is a product we’ll be supporting for the foreseeable future, and we’re already cooking on some post-release ideas.

Thank you again, Rangers! We look forward to seeing you in Colorado as the saga of Wasteland continues. Wasteland 3 releases on August 28 for Windows 10, Xbox One, and PlayStation 4.
It looks like this will be inXile's first game in quite a while to launch without an undercurrent of grognard discontent. We'll see how that affects its sales.

There are 13 comments on Wasteland 3 Fig Update #44: Final Improvements

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.063700199127197 seconds