noGNUd 0.6.1 released
noGNUd 0.6.1 released
Development Info - posted by Saint_Proverbius on Sat 7 June 2003, 15:45:38
Tags: noeGNUdnoGNUd, the project that's trying to spruce up the graphics of Nethack and SLASH'EM, has been updated to version 0.6.1.
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released as 0.6.1
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noegnud-0.6.0-5-noegnud-0.6.0-6.diff
added a check for reference-file existance on startup.noegnud-0.6.0-4-noegnud-0.6.0-5.diff
added support for slashem-0.0.7E1noegnud-0.6.0-3-noegnud-0.6.0-4.diff
noegnud was still attempting to load tilesets from it's old data location when requesting a tileset load at runtime.noegnud-0.6.0-2-noegnud-0.6.0-3.diff
check if a tileset exists before attempting to load it resulting in more sensical error messages.noegnud-0.6.0-1-noegnud-0.6.0-2.diff:
when an image fails to load the error string's mem was free'd before it was used.noegnud-0.6.0-0-noegnud-0.6.0-1.diff:
recursive string searching sometimes led to unstable results or a crash.
I think it's time for some more screenshots of this project.
------------------------------------------------------------
released as 0.6.1
------------------------------------------------------------
noegnud-0.6.0-5-noegnud-0.6.0-6.diff
added a check for reference-file existance on startup.
added support for slashem-0.0.7E1
noegnud was still attempting to load tilesets from it's old data location when requesting a tileset load at runtime.
check if a tileset exists before attempting to load it resulting in more sensical error messages.
when an image fails to load the error string's mem was free'd before it was used.
recursive string searching sometimes led to unstable results or a crash.
I think it's time for some more screenshots of this project.