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noGNUd 0.6.1 released

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noGNUd 0.6.1 released

Development Info - posted by Saint_Proverbius on Sat 7 June 2003, 15:45:38

Tags: noeGNUd

noGNUd, the project that's trying to spruce up the graphics of Nethack and SLASH'EM, has been updated to version 0.6.1.


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released as 0.6.1
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noegnud-0.6.0-5-noegnud-0.6.0-6.diff

added a check for reference-file existance on startup.​
noegnud-0.6.0-4-noegnud-0.6.0-5.diff

added support for slashem-0.0.7E1​
noegnud-0.6.0-3-noegnud-0.6.0-4.diff

noegnud was still attempting to load tilesets from it's old data location when requesting a tileset load at runtime.​
noegnud-0.6.0-2-noegnud-0.6.0-3.diff

check if a tileset exists before attempting to load it resulting in more sensical error messages.​
noegnud-0.6.0-1-noegnud-0.6.0-2.diff:

when an image fails to load the error string's mem was free'd before it was used.​
noegnud-0.6.0-0-noegnud-0.6.0-1.diff:

recursive string searching sometimes led to unstable results or a crash.​

I think it's time for some more screenshots of this project.

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