Tags: noeGNUd
<a href="http://noegnud.sourceforge.net/">noGNUd</a>, the project that's trying to spruce up the graphics of <A href="Http://www.nethack.org">Nethack</a> and <a href="http://slashem.sourceforge.net/">SLASH'EM</a>, has been updated to <A href="http://sourceforge.net/project/showfiles.php?group_id=72343">version 0.6.1</a>.
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released as 0.6.1
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noegnud-0.6.0-5-noegnud-0.6.0-6.diff
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<blockquote>added a check for reference-file existance on startup.</blockquote>
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noegnud-0.6.0-4-noegnud-0.6.0-5.diff
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<blockquote>added support for slashem-0.0.7E1</blockquote>
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noegnud-0.6.0-3-noegnud-0.6.0-4.diff
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<blockquote>noegnud was still attempting to load tilesets from it's old data location when requesting a tileset load at runtime.</blockquote>
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noegnud-0.6.0-2-noegnud-0.6.0-3.diff
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<blockquote>check if a tileset exists before attempting to load it resulting in more sensical error messages.</blockquote>
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noegnud-0.6.0-1-noegnud-0.6.0-2.diff:
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<blockquote>when an image fails to load the error string's mem was free'd before it was used.</blockquote>
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noegnud-0.6.0-0-noegnud-0.6.0-1.diff:
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<blockquote>recursive string searching sometimes led to unstable results or a crash.</blockquote></blockquote>
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I think it's time for some more screenshots of this project.
<a href="http://noegnud.sourceforge.net/">noGNUd</a>, the project that's trying to spruce up the graphics of <A href="Http://www.nethack.org">Nethack</a> and <a href="http://slashem.sourceforge.net/">SLASH'EM</a>, has been updated to <A href="http://sourceforge.net/project/showfiles.php?group_id=72343">version 0.6.1</a>.
<br>
<br>
<blockquote>------------------------------------------------------------
<br>
released as 0.6.1
<br>
------------------------------------------------------------
<br>
<br>
noegnud-0.6.0-5-noegnud-0.6.0-6.diff
<br>
<blockquote>added a check for reference-file existance on startup.</blockquote>
<br>
noegnud-0.6.0-4-noegnud-0.6.0-5.diff
<br>
<blockquote>added support for slashem-0.0.7E1</blockquote>
<br>
noegnud-0.6.0-3-noegnud-0.6.0-4.diff
<br>
<blockquote>noegnud was still attempting to load tilesets from it's old data location when requesting a tileset load at runtime.</blockquote>
<br>
noegnud-0.6.0-2-noegnud-0.6.0-3.diff
<br>
<blockquote>check if a tileset exists before attempting to load it resulting in more sensical error messages.</blockquote>
<br>
noegnud-0.6.0-1-noegnud-0.6.0-2.diff:
<br>
<blockquote>when an image fails to load the error string's mem was free'd before it was used.</blockquote>
<br>
noegnud-0.6.0-0-noegnud-0.6.0-1.diff:
<br>
<blockquote>recursive string searching sometimes led to unstable results or a crash.</blockquote></blockquote>
<br>
<br>
I think it's time for some more screenshots of this project.