GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Weekly Freedroid update

Click here and disable ads!

Weekly Freedroid update

Development Info - posted by Saint_Proverbius on Tue 10 June 2003, 23:45:18

Tags: Freedroid

It's a new week, and that means an update on the progress of Freedroid! Here's the scoop:

  • MAJOR CHANGE: Recoding of the old map into isometric map and obstacle information finished. Preliminary versions of the obstacle graphics finished.
  • MAJOR CHANGE: Added isometric versions for almost half the items in the game. The rest will have to follow later, when our artist has some more time.
  • Applied submitted match: multiline gcc 3.0 problem fixed. (there might be still some more)
  • Added smashability for obstacles, such as barrels and some other obstacle types and some will occasionally drop items.
  • Level editor: Point and click floor editing possible again.
  • Level editor: Added buttons to turn on off obstacle/enemies/tux in level editor view.
  • Level editor: Display of waypoints and connections fully working again with iso view.
  • Chest handling now completely obstacle based and chests will stay open after having been looted once.
  • Obstacles now get loaded and saved with each map. (Sorry, whole ship file size now almost 2MB cause of this)
  • More bugs fixed: Visibitity rules and that, the hold-in-hand bug

That must be the hold up on the new screenshots of the iso view, the art.

Word of the Day: smashability

There are 0 comments on Weekly Freedroid update

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.068441152572632 seconds