Weekly Freedroid update
Weekly Freedroid update
Development Info - posted by Saint_Proverbius on Tue 10 June 2003, 23:45:18
Tags: FreedroidIt's a new week, and that means an update on the progress of Freedroid! Here's the scoop:
That must be the hold up on the new screenshots of the iso view, the art.
Word of the Day: smashability
- MAJOR CHANGE: Recoding of the old map into isometric map and obstacle information finished. Preliminary versions of the obstacle graphics finished.
- MAJOR CHANGE: Added isometric versions for almost half the items in the game. The rest will have to follow later, when our artist has some more time.
- Applied submitted match: multiline gcc 3.0 problem fixed. (there might be still some more)
- Added smashability for obstacles, such as barrels and some other obstacle types and some will occasionally drop items.
- Level editor: Point and click floor editing possible again.
- Level editor: Added buttons to turn on off obstacle/enemies/tux in level editor view.
- Level editor: Display of waypoints and connections fully working again with iso view.
- Chest handling now completely obstacle based and chests will stay open after having been looted once.
- Obstacles now get loaded and saved with each map. (Sorry, whole ship file size now almost 2MB cause of this)
- More bugs fixed: Visibitity rules and that, the hold-in-hand bug
That must be the hold up on the new screenshots of the iso view, the art.
Word of the Day: smashability