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Development Info Weekly Freedroid update

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,133
Location
Behind you.
Tags: Freedroid

It's a new week, and that means an update on the progress of <A href="http://freedroid.sourceforge.net/">Freedroid</a>! Here's the scoop:
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<ul><li><b>MAJOR CHANGE:</b> Recoding of the old map into isometric map and obstacle information finished. Preliminary versions of the obstacle graphics finished.</li><li><b>MAJOR CHANGE:</b> Added isometric versions for almost half the items in the game. The rest will have to follow later, when our artist has some more time.</li><li>Applied submitted match: multiline gcc 3.0 problem fixed. (there might be still some more)</li><li>Added <u>smashability</u> for obstacles, such as barrels and some other obstacle types and some will occasionally drop items.</li><li>Level editor: Point and click floor editing possible again.</li><li>Level editor: Added buttons to turn on off obstacle/enemies/tux in level editor view.</li><li>Level editor: Display of waypoints and connections fully working again with iso view.</li><li>Chest handling now completely obstacle based and chests will stay open after having been looted once.</li><li>Obstacles now get loaded and saved with each map. (Sorry, whole ship file size now almost 2MB cause of this)</li><li>More bugs fixed: Visibitity rules and that, the hold-in-hand bug</li></ul>
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That must be the hold up on the new screenshots of the iso view, the art.
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<b>Word of the Day:</b> <i>smashability</i>
 

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