Freedroid weekly update for June 15th
Freedroid weekly update for June 15th
Development Info - posted by Saint_Proverbius on Tue 17 June 2003, 02:44:47
Tags: FreedroidYet another new week, and another development update for Freedroid. This week, more progress on the isometric thing:
Bullets are always a nice addition.
- Set up blender build environment (python script) for the generation of tux parts.
- MAJOR CHANGE: Added isometric Tux display. There only dummy graphics for Tux's parts so far. Visibility, motions and everything seem to work fine thus far.
- Changed to 16 directions of facing for the Tux.
- Bullets now also use blendered images, currently with 8 directions and only one type of (dummy) image for all bullet types so far.
- Console now obstacle based and can be entered again.
- MAJOR CHANGE: Level editor: Editing of obstacles: adding new obstacles works, removing obstacles is in progress.
- Applied submitted patch: more multiline gcc 3.3 problem fixed (thanks to Goetz Waschk)
Bullets are always a nice addition.
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