Tags: Freedroid
Yet another new week, and another development update for <A href="http://freedroid.sourceforge.net/">Freedroid</a>. This week, more progress on the isometric thing:
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<ul><li>Set up blender build environment (python script) for the generation of tux parts.</li><li><b>MAJOR CHANGE:</b> Added isometric Tux display. There only dummy graphics for Tux's parts so far. Visibility, motions and everything seem to work fine thus far.</li><li>Changed to 16 directions of facing for the Tux.</li><li>Bullets now also use blendered images, currently with 8 directions and only one type of (dummy) image for all bullet types so far.</li><li>Console now obstacle based and can be entered again.</li><li><b>MAJOR CHANGE:</b> Level editor: Editing of obstacles: adding new obstacles works, removing obstacles is in progress.</li><li>Applied submitted patch: more multiline gcc 3.3 problem fixed (thanks to Goetz Waschk)</li></ul>
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Bullets are always a nice addition.
<br>
Yet another new week, and another development update for <A href="http://freedroid.sourceforge.net/">Freedroid</a>. This week, more progress on the isometric thing:
<br>
<br>
<ul><li>Set up blender build environment (python script) for the generation of tux parts.</li><li><b>MAJOR CHANGE:</b> Added isometric Tux display. There only dummy graphics for Tux's parts so far. Visibility, motions and everything seem to work fine thus far.</li><li>Changed to 16 directions of facing for the Tux.</li><li>Bullets now also use blendered images, currently with 8 directions and only one type of (dummy) image for all bullet types so far.</li><li>Console now obstacle based and can be entered again.</li><li><b>MAJOR CHANGE:</b> Level editor: Editing of obstacles: adding new obstacles works, removing obstacles is in progress.</li><li>Applied submitted patch: more multiline gcc 3.3 problem fixed (thanks to Goetz Waschk)</li></ul>
<br>
<br>
Bullets are always a nice addition.
<br>