Gothic 2 deep love at Gamer's Hell
Gothic 2 deep love at Gamer's Hell
Review - posted by Saint_Proverbius on Sun 22 June 2003, 03:01:17
Tags: Gothic IIGamer's Hell has posted their review of Gothic 2, giving it a 9.2 and a Gold Award for being so cool, and probably because it's 3D too. Here's a bit about the story:
Gothic 2 takes place right after Gothic 1, so at the beginning you?re briefly introduced to the ending of the first game where The Sleeper was killed and the magical barrier removed. Most of the convicts tried to escape but they would quickly find the neighbor city of Khorinis to not be very welcoming. Evil was undoubtedly still present even though The Sleeper was killed - to wit; the nasty orcs are planning to launch a big assault, backed up by dragons and more. At the end of Gothic 1 our hero was pretty much covered in rocks, but his mysterious wizard pal Xardos managed to teleport him to safety. Khorinis needs your help, so you set out from the mountain hideout to save the world. There?s one small problem though, when you were teleported out you lost nearly all your strength and abilities, so you?ll have to start entirely from the beginning.
That's kind of silly. Telepo0rt them out in such a manner that the main reason for you teleporting them out, their strength and skills, is negated.
Spotted this at RPGDot.
Gothic 2 takes place right after Gothic 1, so at the beginning you?re briefly introduced to the ending of the first game where The Sleeper was killed and the magical barrier removed. Most of the convicts tried to escape but they would quickly find the neighbor city of Khorinis to not be very welcoming. Evil was undoubtedly still present even though The Sleeper was killed - to wit; the nasty orcs are planning to launch a big assault, backed up by dragons and more. At the end of Gothic 1 our hero was pretty much covered in rocks, but his mysterious wizard pal Xardos managed to teleport him to safety. Khorinis needs your help, so you set out from the mountain hideout to save the world. There?s one small problem though, when you were teleported out you lost nearly all your strength and abilities, so you?ll have to start entirely from the beginning.
That's kind of silly. Telepo0rt them out in such a manner that the main reason for you teleporting them out, their strength and skills, is negated.
Spotted this at RPGDot.