FreeDriod weekly update
FreeDriod weekly update
Development Info - posted by Saint_Proverbius on Mon 4 August 2003, 15:46:57
Tags: FreedroidFreeDroid has been updated, though I'd kind of forgotten about it for a few weeks, but it's updated. Oh, and there are now screenshots of the isometric viewpoint. Here's the changes, though:
I really could do without Tux. Give me a big, bad robot!
- Color filtered enemy surfaces now working again (except for 302).
- Improved enemy status bar: energy will be displayed on hostile bots.
- Two new shield types added to Tux sword motion animation.
Remaining bots in clear level missions will be announced.- 'Game Paused' text added.
- Tux movement improved: clicking bots will make tux move.
- Mouse bot detection improved
- Level editor: Items and obstacles will now move correctly on level resize operation.
- 'Closure pieces' for the cave walls added applied in the map.
- 'Butch', the arena master will now correctly respond to previous arena victories and results.
- Warehouse mission is now complete, including reward, completion detection, asking again and all that properly handled.
- Items dropped to the floor will now 'jump' once.
- Enemies can now be attacked by just left-clicking them.
- Checks can now be looted by just left-clicking them, and there'll be a notification in the status bar.
- 302 now does some damage (regardless of tux position though...)
I really could do without Tux. Give me a big, bad robot!