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FreeDriod weekly update

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FreeDriod weekly update

Development Info - posted by Saint_Proverbius on Mon 4 August 2003, 15:46:57

Tags: Freedroid

FreeDroid has been updated, though I'd kind of forgotten about it for a few weeks, but it's updated. Oh, and there are now screenshots of the isometric viewpoint. Here's the changes, though:

  • Color filtered enemy surfaces now working again (except for 302).
  • Improved enemy status bar: energy will be displayed on hostile bots.
  • Two new shield types added to Tux sword motion animation.

  • Remaining bots in clear level missions will be announced.
  • 'Game Paused' text added.
  • Tux movement improved: clicking bots will make tux move.
  • Mouse bot detection improved
  • Level editor: Items and obstacles will now move correctly on level resize operation.
  • 'Closure pieces' for the cave walls added applied in the map.
  • 'Butch', the arena master will now correctly respond to previous arena victories and results.
  • Warehouse mission is now complete, including reward, completion detection, asking again and all that properly handled.
  • Items dropped to the floor will now 'jump' once.
  • Enemies can now be attacked by just left-clicking them.
  • Checks can now be looted by just left-clicking them, and there'll be a notification in the status bar.
  • 302 now does some damage (regardless of tux position though...)

I really could do without Tux. Give me a big, bad robot!

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