Tags: Freedroid
<A href="http://freedroid.sourceforge.net/">FreeDroid</a> has been updated, though I'd kind of forgotten about it for a few weeks, but it's updated. Oh, and there are now <a href="http://freedroid.sourceforge.net/screenshots.php">screenshots</a> of the isometric viewpoint. Here's the changes, though:
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<ul><li>Color filtered enemy surfaces now working again (except for 302).</li><li>Improved enemy status bar: energy will be displayed on hostile bots.</li><li>Two new shield types added to Tux sword motion animation.</li><li>
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Remaining bots in clear level missions will be announced.</li><li>'Game Paused' text added.</li><li>Tux movement improved: clicking bots will make tux move.</li><li>Mouse bot detection improved</li><li>Level editor: Items and obstacles will now move correctly on level resize operation.</li><li>'Closure pieces' for the cave walls added applied in the map.</li><li>'Butch', the arena master will now correctly respond to previous arena victories and results.</li><li>Warehouse mission is now complete, including reward, completion detection, asking again and all that properly handled.</li><li>Items dropped to the floor will now 'jump' once.</li><li>Enemies can now be attacked by just left-clicking them.</li><li>Checks can now be looted by just left-clicking them, and there'll be a notification in the status bar.</li><li>302 now does some damage (regardless of tux position though...)</li></ul>
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I really could do without <i>Tux</i>. Give me a big, bad robot!
<A href="http://freedroid.sourceforge.net/">FreeDroid</a> has been updated, though I'd kind of forgotten about it for a few weeks, but it's updated. Oh, and there are now <a href="http://freedroid.sourceforge.net/screenshots.php">screenshots</a> of the isometric viewpoint. Here's the changes, though:
<br>
<br>
<ul><li>Color filtered enemy surfaces now working again (except for 302).</li><li>Improved enemy status bar: energy will be displayed on hostile bots.</li><li>Two new shield types added to Tux sword motion animation.</li><li>
<br>
Remaining bots in clear level missions will be announced.</li><li>'Game Paused' text added.</li><li>Tux movement improved: clicking bots will make tux move.</li><li>Mouse bot detection improved</li><li>Level editor: Items and obstacles will now move correctly on level resize operation.</li><li>'Closure pieces' for the cave walls added applied in the map.</li><li>'Butch', the arena master will now correctly respond to previous arena victories and results.</li><li>Warehouse mission is now complete, including reward, completion detection, asking again and all that properly handled.</li><li>Items dropped to the floor will now 'jump' once.</li><li>Enemies can now be attacked by just left-clicking them.</li><li>Checks can now be looted by just left-clicking them, and there'll be a notification in the status bar.</li><li>302 now does some damage (regardless of tux position though...)</li></ul>
<br>
<br>
I really could do without <i>Tux</i>. Give me a big, bad robot!