GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Another ShadowVault interview at Jucaushii.ro

Click here and disable ads!

Another ShadowVault interview at Jucaushii.ro

Editorial - posted by Saint_Proverbius on Sat 9 August 2003, 02:43:58

Tags: Shadow Vault

There's another interview about ShadowVault on Jucaushii.ro for those interested.


J.ro: Is Shadow Vault going to offer any unique gameplay features?

Mayhem: Before we began working on the Shadow Vault project we made a survey among computer games players. The question was, what would they like to see in a game. The main concept of the game (and that is what makes it different from other games) looks like this: In the first place it is an easy-to-handle and intuitive controls. The player does not have to struggle with the manual and he quickly gets used with the game principles. Then a strong storyline that keeps the player concentrated on the game. This effect is strengthened by character advancements. When the player already mastered all the conventional weapons strategies he will have the opportunity to check out the paranormal abilities of dr. Black or some specialties of the enemy desperado. Furthermore, our testers agree that Shadow Vault has possibly the highest Kill Per Second ratio from all turn-based strategies, so there should not be any need for game dynamics (within the TBS genre, of course).​

I don't know, I could wipe out scores of things in Avernum in most combat rounds using multitarget spells.

Spotted this at HomeLAN Fed

There are 0 comments on Another ShadowVault interview at Jucaushii.ro

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.040776014328003 seconds