Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Wierd War Q&A at GenGamers

Wierd War Q&A at GenGamers

Interview - posted by Saint_Proverbius on Fri 31 October 2003, 02:09:32

Tags: Mirage Interactive; Weird Wars: The Unknown Episode of World War II

GenGamers has posted an interview with Wierd War developers, talking about their psuedo-World War 2 type CRPG. Here's a clip:

Why did you choose the WWII scenery?

This is equally easy and difficult question. The shallow answer could be "because we already had art assets for this period". The real story is much more complicated than this. First of all you must know that we are obsessed with the idea of an RPG for John Doe - a fully fledged role playing for people who are definitely NOT fantasy nor SF maniacs. For this purpose we had to find out a universal universe - a place and time easily recognized by our audience, conflict with easily identifiable evil and good opponents. No time serves better than WWII - this conflict is close enough to be known by everyone (in our cultural sphere) and distant enough not to be taken bloody seriously only.​


Spotted this at HomeLAN Fed

There are 0 comments on Wierd War Q&A at GenGamers

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.11565113067627 seconds