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Freedroid RPG site updates

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Freedroid RPG site updates

Development Info - posted by Saint_Proverbius on Tue 25 November 2003, 03:10:45

Tags: Freedroid

The Freedriod RPG site has updated with more fun development info, including the following:

  • Added messages when mouse over some location with a teleporter event connected to it.
  • Completely new skills screen, thanks to Basse.
  • Enemies will now respawn after a level has not been visited for more than 10 minutes of game time.
  • New buckler model, thanks to Basse.
  • Introduced 2-handed property for weapons.
  • Bugs fixed: warehouse entrance and takeover introduction exit click detection.
  • Inventory screen redone, thanks to Basse.
  • Laser staff inventory images added with new shape: seems to work just perfectly.
  • New boots now in Tux gun motion too.
  • Standing animation for professor model added, thanks to Basse.
  • Inventory pool size enlarged to 10x6 subsquares.
  • New boots item portraits rendered.
  • Added the missing large shield to the sword motion. This was a bug reported recently.
  • Chat portraits are now shown properly.
  • Default graphics output method is now OpenGL.
  • New character model added: "hot_mama" shopkeeper, thanks to Basse.
  • New character model added: female scientist, thanks to Basse.
  • Stone Dialog extended.
  • New attack and walk and stand motion for red guard model, thanks to Basse.

Now, all we need is the windows version.

There are 4 comments on Freedroid RPG site updates

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