Freedroid RPG site updates
Freedroid RPG site updates
Development Info - posted by Saint_Proverbius on Tue 25 November 2003, 03:10:45
Tags: FreedroidThe Freedriod RPG site has updated with more fun development info, including the following:
Now, all we need is the windows version.
- Added messages when mouse over some location with a teleporter event connected to it.
- Completely new skills screen, thanks to Basse.
- Enemies will now respawn after a level has not been visited for more than 10 minutes of game time.
- New buckler model, thanks to Basse.
- Introduced 2-handed property for weapons.
- Bugs fixed: warehouse entrance and takeover introduction exit click detection.
- Inventory screen redone, thanks to Basse.
- Laser staff inventory images added with new shape: seems to work just perfectly.
- New boots now in Tux gun motion too.
- Standing animation for professor model added, thanks to Basse.
- Inventory pool size enlarged to 10x6 subsquares.
- New boots item portraits rendered.
- Added the missing large shield to the sword motion. This was a bug reported recently.
- Chat portraits are now shown properly.
- Default graphics output method is now OpenGL.
- New character model added: "hot_mama" shopkeeper, thanks to Basse.
- New character model added: female scientist, thanks to Basse.
- Stone Dialog extended.
- New attack and walk and stand motion for red guard model, thanks to Basse.
Now, all we need is the windows version.