Tags: Freedroid
The <A href="http://freedroid.sourceforge.net/">Freedriod RPG</a> site has updated with more fun development info, including the following:
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<ul><li>Added messages when mouse over some location with a teleporter event connected to it.</li><li>Completely new skills screen, thanks to Basse.</li><li>Enemies will now respawn after a level has not been visited for more than 10 minutes of game time.</li><li>New buckler model, thanks to Basse.</li><li>Introduced 2-handed property for weapons.</li><li>Bugs fixed: warehouse entrance and takeover introduction exit click detection.</li><li>Inventory screen redone, thanks to Basse.</li><li>Laser staff inventory images added with new shape: seems to work just perfectly.</li><li>New boots now in Tux gun motion too.</li><li>Standing animation for professor model added, thanks to Basse.</li><li>Inventory pool size enlarged to 10x6 subsquares.</li><li>New boots item portraits rendered.</li><li>Added the missing large shield to the sword motion. This was a bug reported recently.</li><li>Chat portraits are now shown properly.</li><li>Default graphics output method is now OpenGL.</li><li>New character model added: "hot_mama" shopkeeper, thanks to Basse.</li><li>New character model added: female scientist, thanks to Basse.</li><li>Stone Dialog extended.</li><li>New attack and walk and stand motion for red guard model, thanks to Basse.</li></ul>
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Now, all we need is the windows version.
<br>
The <A href="http://freedroid.sourceforge.net/">Freedriod RPG</a> site has updated with more fun development info, including the following:
<br>
<br>
<ul><li>Added messages when mouse over some location with a teleporter event connected to it.</li><li>Completely new skills screen, thanks to Basse.</li><li>Enemies will now respawn after a level has not been visited for more than 10 minutes of game time.</li><li>New buckler model, thanks to Basse.</li><li>Introduced 2-handed property for weapons.</li><li>Bugs fixed: warehouse entrance and takeover introduction exit click detection.</li><li>Inventory screen redone, thanks to Basse.</li><li>Laser staff inventory images added with new shape: seems to work just perfectly.</li><li>New boots now in Tux gun motion too.</li><li>Standing animation for professor model added, thanks to Basse.</li><li>Inventory pool size enlarged to 10x6 subsquares.</li><li>New boots item portraits rendered.</li><li>Added the missing large shield to the sword motion. This was a bug reported recently.</li><li>Chat portraits are now shown properly.</li><li>Default graphics output method is now OpenGL.</li><li>New character model added: "hot_mama" shopkeeper, thanks to Basse.</li><li>New character model added: female scientist, thanks to Basse.</li><li>Stone Dialog extended.</li><li>New attack and walk and stand motion for red guard model, thanks to Basse.</li></ul>
<br>
<br>
Now, all we need is the windows version.
<br>