Silent Storm peekings at GameSpot
Silent Storm peekings at GameSpot
Preview - posted by Saint_Proverbius on Sat 10 January 2004, 03:20:32
Tags: Silent StormGameSpot has posted up a little preview of Silent Storm for those looking for a little more information about the game we've got that little contest going on about. Here's a bit of the fun stuff about characters and skill and classes:
The skill tree is what truly diversifies the classes. Each class has a unique skill tree with several branching paths. You can get a new skill every time you gain a level, but you'll never be able to get every skill in the tree. Again, you'll have to choose which skills will best fit your playing style. Take the medic, for instance. One path makes your medic a more efficient fighter, while another increases your medic's ability to treat wounds. If you prefer to take your time and carefully complete each mission, you may be able to finish each one without sustaining any serious injuries to your troops. In this case, you wouldn't need an exceptionally good medic. You might, instead, opt to improve your medic's fighting ability to deal more-damaging critical hits--a random occurrence in battle that inflicts an exceptional amount of damage on enemies. In any case, when a soldier's vitality points are reduced to zero, he or she is merely rendered unconscious. You can't revive characters during the mission, but they'll be alive and kicking in the next one.
Yeah, those bullets in World War II really sucked. Diverse skill trees per class is cool, though!
Spotted at: Blue's News
The skill tree is what truly diversifies the classes. Each class has a unique skill tree with several branching paths. You can get a new skill every time you gain a level, but you'll never be able to get every skill in the tree. Again, you'll have to choose which skills will best fit your playing style. Take the medic, for instance. One path makes your medic a more efficient fighter, while another increases your medic's ability to treat wounds. If you prefer to take your time and carefully complete each mission, you may be able to finish each one without sustaining any serious injuries to your troops. In this case, you wouldn't need an exceptionally good medic. You might, instead, opt to improve your medic's fighting ability to deal more-damaging critical hits--a random occurrence in battle that inflicts an exceptional amount of damage on enemies. In any case, when a soldier's vitality points are reduced to zero, he or she is merely rendered unconscious. You can't revive characters during the mission, but they'll be alive and kicking in the next one.
Yeah, those bullets in World War II really sucked. Diverse skill trees per class is cool, though!
Spotted at: Blue's News