FreeDroid gears up for the future
FreeDroid gears up for the future
Development Info - posted by Saint_Proverbius on Sat 31 January 2004, 15:53:55
Tags: FreedroidFreeDroid has updated with the progress done on the game since last week. They do this every week, I just don't always remember to check it! But anyway, here's a bit on the progress:
Basse seems to be a one man art-crankin' machine, doesn't he?
- New and more conference furniture thanks to basse.
- Fixed bugs in Sorenson, Kevin and Dixon dialogs.
- New signposts thanks to Basse.
- New wall types thanks to Basse.
- Crystal caverns almost finished, thanks to Simon.
- Game balancing: Droids with ranges weapons now run away less, enemies give less light.
- New feature: 't' key can be used to toggle the walls transparent to better see the Tux and places hidden by walls, thanks to Simon.
- 3dcafe models replaced with our own stuff, such that the game and all it's art are truly 'free' as in Freedom.
- Lots of other changes, but the auto-generated changelog is damaged and no notifications generated. Will be back up next week hopefully...
Basse seems to be a one man art-crankin' machine, doesn't he?