Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Silent Storm local lovin

Visit our sponsors! (or click here and disable ads)

Silent Storm local lovin

Review - posted by Saint_Proverbius on Thu 5 February 2004, 18:43:23

Tags: Nival Interactive; Silent Storm

It's here, our review of Silent Storm, that WW2 with a twist little dungeon crawler we all know and love. Here's a taste:

Another nice thing about Silent Storm is the AI. If an enemy hears you moving around or firing your weapon, they'll react to it and move to intercept. Anything that makes a noise that an enemy can hear will cause them to seek it out. Even friendly NPCs will seek out an unidentified noise. While this can work against you if you're the kick in the doors and shoot everything up kind of player, it does allow the more devious player an outlet for mayhem. Set a few mines in a corner and fire your pistol just around the corner. Stand back and wait. Of course, the downside would be that this can also attract civilians to their doom as well, since civilians seem to use the same curious AI making them sniff out any noises going on.

Civilians are fun to blow up though, they just get a little pissy about it.

There are 0 comments on Silent Storm local lovin

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.054327011108398 seconds