RPG Dot digs Geneforge 2
RPG Dot digs Geneforge 2
Review - posted by Vault Dweller on Wed 18 February 2004, 21:17:03
Tags: Geneforge 2RPG Dot posted a detailed <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=893>review[/url] of Geneforge 2 giving it 80%. It's worth noting that they gave it 95% for fun, which is basically what games are all about, so go get the demo here, all the cool kids are playing it, why won't you?
There also are some noticeable improvements in this sequel. As you progress in the game you'll find more powerful creations than existed in the first game. More importantly, you'll learn how to shape these dangerous creatures and bind them to your will. The powerful Drakon, Rotghroth and Gazer are the results of the mad experiments of those who are secretly working in the shadow of these mountains. And they can be made to serve you in the pursuit of your quest.
The Leadership skill has also become much more useful. You can now convince some rogue creations to join you. Every creation has an innate desire to follow the Shapers whether they want to or not. The Shapers designed them with a need to follow so they could be controlled fairly easily. If you are charismatic enough when talking to certain abandoned creations, then you can convince them to follow you. The Mechanics skill is actually required to defeat one very powerful creature in an optional area. The reward for defeating it makes it worth the cost of the skill.Great game. 'nuff said
There also are some noticeable improvements in this sequel. As you progress in the game you'll find more powerful creations than existed in the first game. More importantly, you'll learn how to shape these dangerous creatures and bind them to your will. The powerful Drakon, Rotghroth and Gazer are the results of the mad experiments of those who are secretly working in the shadow of these mountains. And they can be made to serve you in the pursuit of your quest.
The Leadership skill has also become much more useful. You can now convince some rogue creations to join you. Every creation has an innate desire to follow the Shapers whether they want to or not. The Shapers designed them with a need to follow so they could be controlled fairly easily. If you are charismatic enough when talking to certain abandoned creations, then you can convince them to follow you. The Mechanics skill is actually required to defeat one very powerful creature in an optional area. The reward for defeating it makes it worth the cost of the skill.