Bill Roper interview at FSS Planet
Bill Roper interview at FSS Planet
Company News - posted by Vault Dweller on Tue 24 February 2004, 22:16:57
Tags: Flagship StudiosFSS Planet, a German site, posted an interview with Bill Roper from Flagship Studios, formerly of Blizzard
FSSPlanet: Maybe you can already say something about the architecture of your first game; will it be designed in ISO perspective, as Diablo is, or in 3D?
Bill Roper: We are looking to do some very different things with this game than on our previous projects, and to that end we built our own 3D engine up and running. 3D programming tools, the knowledge base, and the video cards are so much more advanced now then they were even three years ago that this had made our job easier in some regards, and more challenging in others.
We really think it is best to have the game design drive the technology as opposed to the other way around. Just because there may be an utterly amazing piece of technology out there available to license, that may not be the best thing for the design of the game. 3D gaming and graphics have come a long way over the past few years and it's exciting to be working in such a dynamic and growing field.Another clue! We already know it would appeal to all Diablo fans, yet it would do some very different things. Any guesses?
FSSPlanet: Maybe you can already say something about the architecture of your first game; will it be designed in ISO perspective, as Diablo is, or in 3D?
Bill Roper: We are looking to do some very different things with this game than on our previous projects, and to that end we built our own 3D engine up and running. 3D programming tools, the knowledge base, and the video cards are so much more advanced now then they were even three years ago that this had made our job easier in some regards, and more challenging in others.
We really think it is best to have the game design drive the technology as opposed to the other way around. Just because there may be an utterly amazing piece of technology out there available to license, that may not be the best thing for the design of the game. 3D gaming and graphics have come a long way over the past few years and it's exciting to be working in such a dynamic and growing field.