Aranna ran down by Gigex
Aranna ran down by Gigex
Review - posted by Saint_Proverbius on Thu 11 March 2004, 12:32:49
Tags: Dungeon Siege: Legends of ArannaThere's a review over at Gigex that basically blasts Legends of Aranna for being dull and pointless. Here's a clip:
Commenting on LOA is like talking about Dungeon Siege all over again. We're talking about hours of walking through dungeons, killing monsters, and breaking things in hopes of getting items or money. The story is another rehash of the age-old fantasy role playing adventure. An ancient evil has been reawakened, and you must stop it. In the meantime, you'll be discovering details about the disappearance of your parents too. Then there are side quests, bosses, and everything else you expect from a hack 'n slash RPG - just none of the improvements that fans might expect. This expansion was designed to accommodate new players, so there's no way for gamers to import their old characters. So, essentially, playing LOA is like playing DS all over again. In a game where the only means of leveling up an attribute is through using a particular weapon or spell type over and over again, many players will be put off by that kind of tedium. Items are abound, but 90% of them are useless. There is no noticeable improvement with a sword that does one extra point of damage compared to the one you're holding. Many of the purchasable items are pointless too, and cannot be compared to anything you find in the world. Since it isn't necessary to repair items in DS, money isn't all that useful either.
Tedium is a really good word for this type of game. It's odd that the goal was to remove the stuff in CRPGs that confused people, but all that's really left is attack animations.
Spotted at: GenGamers
Commenting on LOA is like talking about Dungeon Siege all over again. We're talking about hours of walking through dungeons, killing monsters, and breaking things in hopes of getting items or money. The story is another rehash of the age-old fantasy role playing adventure. An ancient evil has been reawakened, and you must stop it. In the meantime, you'll be discovering details about the disappearance of your parents too. Then there are side quests, bosses, and everything else you expect from a hack 'n slash RPG - just none of the improvements that fans might expect. This expansion was designed to accommodate new players, so there's no way for gamers to import their old characters. So, essentially, playing LOA is like playing DS all over again. In a game where the only means of leveling up an attribute is through using a particular weapon or spell type over and over again, many players will be put off by that kind of tedium. Items are abound, but 90% of them are useless. There is no noticeable improvement with a sword that does one extra point of damage compared to the one you're holding. Many of the purchasable items are pointless too, and cannot be compared to anything you find in the world. Since it isn't necessary to repair items in DS, money isn't all that useful either.
Tedium is a really good word for this type of game. It's odd that the goal was to remove the stuff in CRPGs that confused people, but all that's really left is attack animations.
Spotted at: GenGamers