Sacred quickens the pulse at Dagon's Lair
Sacred quickens the pulse at Dagon's Lair
Review - posted by Saint_Proverbius on Tue 20 April 2004, 20:56:37
Tags: SacredReally, really tiny and hobby site, Dagon's Lair has written a really, really tiny review of Sacred, giving it fair to good ratings in most areas. Here's a brief clip:
Another strong point is the huge world size and its' many non-linear quests. From the beginning, there is 70 % of the game world available, and one can directly go and explore remote regions.... if he survives it. All this makes the game very cool. If in fact the game is only hack and slash, it's doing it well. The british tested release has gore, and it seems US citizens won't have this chance, as the game will be censored for marketing reasons. About the multiplayer aspects, there is a cooperative scenario mode, a hack and slash game, with the complete world without the scenario, and a pvp mode.
Yup, it's rather funny how the difficulty is distributed. You can cross a bridge on a stream in the beginning and go from an area you can handle to a sudden death zone.
Thanks, dagon!
Another strong point is the huge world size and its' many non-linear quests. From the beginning, there is 70 % of the game world available, and one can directly go and explore remote regions.... if he survives it. All this makes the game very cool. If in fact the game is only hack and slash, it's doing it well. The british tested release has gore, and it seems US citizens won't have this chance, as the game will be censored for marketing reasons. About the multiplayer aspects, there is a cooperative scenario mode, a hack and slash game, with the complete world without the scenario, and a pvp mode.
Yup, it's rather funny how the difficulty is distributed. You can cross a bridge on a stream in the beginning and go from an area you can handle to a sudden death zone.
Thanks, dagon!
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