GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Sacred fairs okay at Gamer's Hell

Click here and disable ads!

Sacred fairs okay at Gamer's Hell

Review - posted by Saint_Proverbius on Thu 29 April 2004, 16:36:57

Tags: Sacred

Gamer's Hell has done up their review of Sacred, giving it an 8/10 and saying it could use better streamlining on the interface. Here's a bit on that:


Next up is the interface. Diablo 2 was great in this way because all the hotkeys were easy to use, and didn’t make you micro manage much at all. In Sacred it’s definitely not as streamlined, which is a bit of a shame considering that this is an action RPG, and not exactly a turn-based RPG where you have all the time in the world to manage skills or whatever else. At the bottom of the screen you can place a certain number of weapons, spells and combinations of spells. As you level up you get more of these slots, but in my opinion it would’ve been better to have all the slots available from the start. Why? Well if you only have two or three spells-slots and have four or five spells you wanted to use, then you’re out of luck, because to change it you have to pull up the menu and drag the icon over. This works okay when you’re out of sight from lurking enemies, but can be a problem when you’re chased by enemies and REALLY need to use the healing spell.​

I have to agree with this. It's rather silly to tie the amount of "hot keys" to the level you have. I can't really say I've ever used the weapon slot hot keys either.

Spotted at: Blue's News

There are 0 comments on Sacred fairs okay at Gamer's Hell

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.065770864486694 seconds