Flatspace hyperdrives to 1.05
Flatspace hyperdrives to 1.05
Development Info - posted by Saint_Proverbius on Tue 11 May 2004, 00:53:12
Tags: FlatspaceFlatspace has a shiny new 1.05 patch for those looking to upgrade their space trading/exploring/dogfighting rogue-like-ish game. There's also a few new features added to improve various aspects of the game and provide more feedback. Here's a changelog:
More HUD info, can't beat that. I think that was requested by several people here.
Spotted at: GameTunnel
- Registration system changed.
- Turret weapons are now limited to M1 machine guns or energy weapons to reduce their game influence.
- Bases now have an everlasting generator fitted as standard.
- Fixed intertrader armour error.
- Less emphasis on fighter quantity during sectorship combat.
- Stun weapons now cause damage like normal weapons if fired on vessels without a generator.
- Delivery or taxi missions cannot be accepted if the destination docking bay is too small.
- A maximum of six missions in progress has been imposed to curb large scale speculative bounty hunting.
- Scooping active ships or escape pods will now correctly phoenixise them.
- Hoobson Pro-K Scoop stats have been changed slightly.
- Fighter losses of AI ships are now taken into account. Bases restock fighters slowly. Other ships restock fighters when they dock in sectorspace.
- Flare launchers now contain an exact flare quantity.
- Fixed crash when attempting to sell fighters in space.
- Turret gunners assigned while guns are firing now start firing too.
- Lockout fixed if ships attempt launch with no thrusters or generator.
- Fix to the Undead setting. This was assumed to be Death Means Death unless cycled during character selection.
- Layout of the default galaxy has changed, this was forced by the new fighter quantity code.
- Fixed unusual music bug under Windows XP where the first few seconds of music was ignored.
- Ship agility has changed and is now proportional to mass. Small vessels and large vessels are now more agile, mid sized ones are slightly less agile.
- Fix to gun turret crew asssignment.
- Shield and armour display added.
More HUD info, can't beat that. I think that was requested by several people here.
Spotted at: GameTunnel