Tags: Flatspace
<A href="http://www.lostinflatspace.com">Flatspace</a> has a shiny new <a href="http://www.cornutopia.co.uk/lif/downloads.html">1.05 patch</a> for those looking to upgrade their space trading/exploring/dogfighting rogue-like-ish game. There's also a few new features added to improve various aspects of the game and provide more feedback. Here's a changelog:
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<ul><li>Registration system changed.</li><li>Turret weapons are now limited to M1 machine guns or energy weapons to reduce their game influence.</li><li>Bases now have an everlasting generator fitted as standard.</li><li>Fixed intertrader armour error.</li><li>Less emphasis on fighter quantity during sectorship combat.</li><li>Stun weapons now cause damage like normal weapons if fired on vessels without a generator.</li><li>Delivery or taxi missions cannot be accepted if the destination docking bay is too small.</li><li>A maximum of six missions in progress has been imposed to curb large scale speculative bounty hunting.</li><li>Scooping active ships or escape pods will now correctly phoenixise them.</li><li>Hoobson Pro-K Scoop stats have been changed slightly.</li><li>Fighter losses of AI ships are now taken into account. Bases restock fighters slowly. Other ships restock fighters when they dock in sectorspace.</li><li>Flare launchers now contain an exact flare quantity.</li><li>Fixed crash when attempting to sell fighters in space.</li><li>Turret gunners assigned while guns are firing now start firing too.</li><li>Lockout fixed if ships attempt launch with no thrusters or generator.</li><li>Fix to the Undead setting. This was assumed to be Death Means Death unless cycled during character selection.</li><li>Layout of the default galaxy has changed, this was forced by the new fighter quantity code.</li><li>Fixed unusual music bug under Windows XP where the first few seconds of music was ignored.</li><li>Ship agility has changed and is now proportional to mass. Small vessels and large vessels are now more agile, mid sized ones are slightly less agile.</li><li>Fix to gun turret crew asssignment.</li><li>Shield and armour display added.</li></ul>
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More HUD info, can't beat that. I think that was requested by several people here.
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Spotted at: <A HREF="http://www.gametunnel.com">GameTunnel</A>
<A href="http://www.lostinflatspace.com">Flatspace</a> has a shiny new <a href="http://www.cornutopia.co.uk/lif/downloads.html">1.05 patch</a> for those looking to upgrade their space trading/exploring/dogfighting rogue-like-ish game. There's also a few new features added to improve various aspects of the game and provide more feedback. Here's a changelog:
<br>
<br>
<ul><li>Registration system changed.</li><li>Turret weapons are now limited to M1 machine guns or energy weapons to reduce their game influence.</li><li>Bases now have an everlasting generator fitted as standard.</li><li>Fixed intertrader armour error.</li><li>Less emphasis on fighter quantity during sectorship combat.</li><li>Stun weapons now cause damage like normal weapons if fired on vessels without a generator.</li><li>Delivery or taxi missions cannot be accepted if the destination docking bay is too small.</li><li>A maximum of six missions in progress has been imposed to curb large scale speculative bounty hunting.</li><li>Scooping active ships or escape pods will now correctly phoenixise them.</li><li>Hoobson Pro-K Scoop stats have been changed slightly.</li><li>Fighter losses of AI ships are now taken into account. Bases restock fighters slowly. Other ships restock fighters when they dock in sectorspace.</li><li>Flare launchers now contain an exact flare quantity.</li><li>Fixed crash when attempting to sell fighters in space.</li><li>Turret gunners assigned while guns are firing now start firing too.</li><li>Lockout fixed if ships attempt launch with no thrusters or generator.</li><li>Fix to the Undead setting. This was assumed to be Death Means Death unless cycled during character selection.</li><li>Layout of the default galaxy has changed, this was forced by the new fighter quantity code.</li><li>Fixed unusual music bug under Windows XP where the first few seconds of music was ignored.</li><li>Ship agility has changed and is now proportional to mass. Small vessels and large vessels are now more agile, mid sized ones are slightly less agile.</li><li>Fix to gun turret crew asssignment.</li><li>Shield and armour display added.</li></ul>
<br>
<br>
More HUD info, can't beat that. I think that was requested by several people here.
<br>
<br>
Spotted at: <A HREF="http://www.gametunnel.com">GameTunnel</A>