Flagship interview at Silven
Flagship interview at Silven
Interview - posted by Vault Dweller on Wed 19 May 2004, 01:40:33
Tags: Flagship StudiosSilven Crossroads posted an <a href=http://www.silven.com/pcmac.asp?case=showreview&reviewid=41&gameid=63>interview[/url] with Bill Roper of Flagship Studios, confirming that the mystery game is indeed an RPG, of the kind that hasn’t been done before. My favourite kind.
Do you think your process as a team varies from the way other development team work?
We usually will write a 1-2 page white paper and then everyone works on the ideas that are there. The team may change those ideas or modify them, or we may find we have something that works but it doesn’t make sense in the game. Again, we argue passionately about what goes into the game. It’s all about keeping our focus on the game.
Other teams will spend weeks or months on their design document. The disadvantage to that approach is that they then become hesitant to make changes after they have so much time invested in the original design.The interview is basically the same old stuff Bill said before, but it's a good read for those who didn't pay any attention to Flagship before.
Do you think your process as a team varies from the way other development team work?
We usually will write a 1-2 page white paper and then everyone works on the ideas that are there. The team may change those ideas or modify them, or we may find we have something that works but it doesn’t make sense in the game. Again, we argue passionately about what goes into the game. It’s all about keeping our focus on the game.
Other teams will spend weeks or months on their design document. The disadvantage to that approach is that they then become hesitant to make changes after they have so much time invested in the original design.